Kelsidavis-WoWee/include/rendering
Kelsi 1f672e1d73 Add HDR post-process FBO pipeline with 4x MSAA
Render the world into an off-screen MSAA RGBA16F framebuffer, resolve
to a regular texture, then blit to screen via a fullscreen quad shader.
This sets up the infrastructure for future HDR tonemapping and SSAO
(depth texture preserved for sampling). Currently a passthrough until
HDR light sources are added. Login screen bypasses the FBO and renders
directly to the default framebuffer.
2026-02-04 15:21:04 -08:00
..
camera.hpp Fix camera occlusion and stabilize WMO/M2 collision behavior 2026-02-03 16:04:21 -08:00
camera_controller.hpp Add loading screen, fix tree/foliage collision, jump buffering, and fence rotation 2026-02-04 13:29:27 -08:00
celestial.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
character_renderer.hpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
clouds.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
frustum.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lens_flare.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lightning.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
loading_screen.hpp Add loading screen with random WOWEE splash images 2026-02-03 13:33:31 -08:00
m2_renderer.hpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
material.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.hpp Improve performance and tune ramp/planter collision behavior 2026-02-03 17:21:04 -08:00
performance_hud.hpp Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
renderer.hpp Add HDR post-process FBO pipeline with 4x MSAA 2026-02-04 15:21:04 -08:00
scene.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
shader.hpp Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
skybox.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
starfield.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
swim_effects.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
terrain_manager.hpp Add loading screen, fix tree/foliage collision, jump buffering, and fence rotation 2026-02-04 13:29:27 -08:00
terrain_renderer.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
texture.hpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
water_renderer.hpp Refine water rendering, swimming, and underwater visuals 2026-02-03 20:40:59 -08:00
weather.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wmo_renderer.hpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00