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https://github.com/Kelsidavis/WoWee.git
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60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#pragma once
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#include <GL/glew.h>
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#include <glm/glm.hpp>
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#include <chrono>
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#include <memory>
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namespace wowee {
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namespace rendering {
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class Shader;
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class Camera;
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class TerrainRenderer;
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class Minimap {
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public:
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Minimap();
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~Minimap();
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bool initialize(int size = 200);
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void shutdown();
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void setTerrainRenderer(TerrainRenderer* tr) { terrainRenderer = tr; }
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void render(const Camera& playerCamera, int screenWidth, int screenHeight);
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void setEnabled(bool enabled) { this->enabled = enabled; }
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bool isEnabled() const { return enabled; }
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void toggle() { enabled = !enabled; }
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void setViewRadius(float radius) { viewRadius = radius; }
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private:
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void renderTerrainToFBO(const Camera& playerCamera);
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void renderQuad(int screenWidth, int screenHeight);
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TerrainRenderer* terrainRenderer = nullptr;
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// FBO for offscreen rendering
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GLuint fbo = 0;
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GLuint fboTexture = 0;
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GLuint fboDepth = 0;
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// Screen quad
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GLuint quadVAO = 0;
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GLuint quadVBO = 0;
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std::unique_ptr<Shader> quadShader;
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int mapSize = 200;
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float viewRadius = 500.0f;
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bool enabled = false;
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float updateIntervalSec = 0.25f;
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float updateDistance = 6.0f;
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std::chrono::steady_clock::time_point lastUpdateTime = std::chrono::steady_clock::time_point{};
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glm::vec3 lastUpdatePos = glm::vec3(0.0f);
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bool hasCachedFrame = false;
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};
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} // namespace rendering
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} // namespace wowee
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