Kelsidavis-WoWee/src/game
Kelsi 1cd8e53b2f fix: handle SPLINEFLAG_ANIMATION in UPDATE_OBJECT legacy spline layout
When SPLINEFLAG_ANIMATION (0x00400000) is set, AzerothCore inserts 5 bytes
(uint8 animationType + int32 animTime) between durationModNext and
verticalAccel in the SMSG_UPDATE_OBJECT MoveSpline block. The parser was
not accounting for these bytes, causing verticalAccel, effectStartTime,
and pointCount to be read from the wrong offset.

This produced garbage pointCount values (e.g. 3322451254) triggering the
"Spline pointCount invalid (legacy+compact)" fallback path and breaking
UPDATE_OBJECT parsing for animated-spline entities, causing all subsequent
update blocks in the same packet to be dropped.
2026-03-13 02:38:53 -07:00
..
character.cpp Add body type selection for nonbinary characters and reduce preview rotation sensitivity 2026-02-09 17:56:04 -08:00
entity.cpp Fix transport/WMO diagnostics and terrain WMO dedup lifecycle 2026-02-18 22:36:34 -08:00
expansion_profile.cpp Unify asset system: one asset set, always high-res 2026-02-15 04:18:34 -08:00
game_handler.cpp fix: correct corpse retrieval coordinate mismatch and detect corpse objects 2026-03-13 00:59:43 -07:00
inventory.cpp Fix shutdown hangs, bank bag icons/drag-drop, loading screen progress, and login spawn 2026-02-26 13:38:29 -08:00
opcode_table.cpp Opcode registry: move to generated canonical+alias pipeline 2026-02-20 03:02:31 -08:00
opcodes.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
packet_parsers_classic.cpp Cap hit/miss counts in Classic and TBC spell parsers 2026-03-11 14:29:37 -07:00
packet_parsers_tbc.cpp Cap hit/miss counts in Classic and TBC spell parsers 2026-03-11 14:29:37 -07:00
player.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
transport_manager.cpp Fix Deeprun Tram: visual movement, direction, and player riding 2026-03-06 23:01:11 -08:00
update_field_table.cpp feat: track UNIT_FIELD_STAT0-4 from server update fields for accurate character stats 2026-03-10 23:08:15 -07:00
warden_crypto.cpp Fix CodeQL weak-crypto suppressions: switch lgtm to codeql inline format 2026-02-19 17:06:49 -08:00
warden_emulator.cpp ui,game,pipeline: player nameplates always-on, level-up ring effect, vanilla tile fallback, warden null guard 2026-03-10 07:25:04 -07:00
warden_memory.cpp Make this compatible to build with MSVS 2022 2026-02-23 16:30:49 +01:00
warden_module.cpp Fix Warden module parse fallback and macOS FMOD integrity aliases 2026-02-25 09:26:34 -08:00
world.cpp Clarify World stub methods: terrain/entity state lives in subsystems 2026-03-09 15:54:43 -07:00
world_packets.cpp fix: handle SPLINEFLAG_ANIMATION in UPDATE_OBJECT legacy spline layout 2026-03-13 02:38:53 -07:00
zone_manager.cpp Enrich zone music from AreaTable/ZoneMusic/SoundEntries DBC chain 2026-03-09 16:04:52 -07:00