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Inventory sort: clicking "Sort Bags" now generates CMSG_SWAP_ITEM packets to move items server-side (one swap per frame to avoid race conditions). Client-side sort runs immediately for visual preview; server swaps follow. New Inventory::computeSortSwaps() computes minimal swap sequence using selection-sort permutation on quality→itemId→stackCount comparator. World map: fix continent bounds derivation that used intersection (max/min) instead of union (min/max) of child zone bounds, causing continent views to display zoomed-in/clipped. Update README.md and docs/status.md with current features, release info, and known gaps (v1.8.2-preview, 664 opcode handlers, NPC voices, bag independence, CharSections auto-detect, quest GO server limitation). |
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| .. | ||
| character.hpp | ||
| entity.hpp | ||
| expansion_profile.hpp | ||
| game_handler.hpp | ||
| group_defines.hpp | ||
| inventory.hpp | ||
| opcode_aliases_generated.inc | ||
| opcode_enum_generated.inc | ||
| opcode_names_generated.inc | ||
| opcode_table.hpp | ||
| opcodes.hpp | ||
| packet_parsers.hpp | ||
| player.hpp | ||
| spell_defines.hpp | ||
| transport_manager.hpp | ||
| update_field_table.hpp | ||
| warden_crypto.hpp | ||
| warden_emulator.hpp | ||
| warden_memory.hpp | ||
| warden_module.hpp | ||
| world.hpp | ||
| world_packets.hpp | ||
| zone_manager.hpp | ||