Kelsidavis-WoWee/include/game
Kelsi 6ca9e9024a Add loading screen, fix tree/foliage collision, jump buffering, and fence rotation
- Loading screen stays visible until all terrain tiles finish streaming;
  character spawns only after terrain is loaded and Z-snapped to ground
- Reduce tree trunk collision bounds (5% of canopy, capped at 5.0) and
  make all small/medium trees, bushes, lily pads, and foliage walkthrough
- Add jump input buffering (150ms) and coyote time (100ms) for responsive jumps
- Fix fence orientation by adding +180° heading rotation
- Increase terrain load radius from 1 to 2 (5x5 tile grid)
- Add hearthstone callback for single-player camera reset
2026-02-04 13:29:27 -08:00
..
character.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
entity.hpp Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
game_handler.hpp Add loading screen, fix tree/foliage collision, jump buffering, and fence rotation 2026-02-04 13:29:27 -08:00
group_defines.hpp Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
inventory.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
npc_manager.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
opcodes.hpp Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
player.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
spell_defines.hpp Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
world.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
world_packets.hpp Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
zone_manager.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00