Kelsidavis-WoWee/include
Kelsi 1f672e1d73 Add HDR post-process FBO pipeline with 4x MSAA
Render the world into an off-screen MSAA RGBA16F framebuffer, resolve
to a regular texture, then blit to screen via a fullscreen quad shader.
This sets up the infrastructure for future HDR tonemapping and SSAO
(depth texture preserved for sampling). Currently a passthrough until
HDR light sources are added. Login screen bypasses the FBO and renders
directly to the default framebuffer.
2026-02-04 15:21:04 -08:00
..
audio Add Windows cross-platform support alongside Linux 2026-02-03 22:25:41 -08:00
auth Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
core Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
game Add loading screen, fix tree/foliage collision, jump buffering, and fence rotation 2026-02-04 13:29:27 -08:00
network Add Windows cross-platform support alongside Linux 2026-02-03 22:25:41 -08:00
pipeline Add M2 global sequence animation, smoke UV scroll, and fix WMO floor detection 2026-02-04 14:06:59 -08:00
platform Add Windows cross-platform support alongside Linux 2026-02-03 22:25:41 -08:00
rendering Add HDR post-process FBO pipeline with 4x MSAA 2026-02-04 15:21:04 -08:00
ui Add spellbook, fix WMO floor clipping, and polish UI/visuals 2026-02-04 11:31:08 -08:00