Kelsidavis-WoWee/include
Kelsi 8c78f8aeb2 feat(pipeline): add WTRG (Wowee Area Trigger) format
Novel open replacement for Blizzard's AreaTrigger.dbc +
AreaTriggerTeleport.dbc + the AzerothCore-style
areatrigger_template / areatrigger_teleport SQL tables.
The 29th open format added to the editor.

Defines proximity-based event zones — when a player enters
a defined region (box or sphere), the runtime fires the
trigger's action: teleport to another map, award
exploration XP for a quest, run a server script, gate an
instance entrance behind a key item, mark a PvP boundary,
or simply display a "Discovered: {area name}" banner.

Cross-references with previously-added formats — every
trigger field has a real format target:
  WTRG.entry.mapId / areaId  -> WMS.map.mapId / WMS.area.areaId
  WTRG.actionTarget (Teleport)        -> WMS.mapId
  WTRG.actionTarget (QuestExploration) -> WQT.questId
  WTRG.requiredQuestId       -> WQT.entry.questId
  WTRG.requiredItemId        -> WIT.entry.itemId (key)

Format:
  • magic "WTRG", version 1, little-endian
  • per trigger: triggerId / mapId / areaId / name /
    center vec3 / shape / kind / boxDims vec3 / radius /
    actionTarget / dest vec3 / destOrientation /
    requiredQuestId / requiredItemId / minLevel

Enums:
  • Shape (2): Box / Sphere
  • Kind (7): Teleport / QuestExploration / Script /
              InstanceEntrance / AreaName / CombatStartZone /
              Waypoint

API: WoweeTriggerLoader::save / load / exists / findById.

Three preset emitters showcase common trigger shapes:
  • makeStarter    — area-name + quest-exploration with
                      cross-ref to WQT 100 ("Investigate the
                      Camp")
  • makeDungeon    — outdoor area-name + portal-style
                      InstanceEntrance with Deadmines key
                      gate (WIT itemId 5200, matches
                      WLCK.makeDungeon's Boss Vault Seal) +
                      interior exit teleport back outdoors
  • makeFlightPath — 2 sphere waypoints near flight masters
                      so the runtime can auto-open the
                      flight UI on proximity (matches WTAX
                      starter node positions)

CLI added (5 flags, 601 documented total now):
  --gen-triggers / --gen-triggers-dungeon / --gen-triggers-flightpath
  --info-wtrg / --validate-wtrg

Validator catches: triggerId=0 + duplicates, unknown shape /
kind, non-finite center, sphere with radius<=0, box with
all-zero half-extents, teleport / instance with dest=(0,0,0)
(silently does nothing — usually a typo), QuestExploration
without an actionTarget questId.
2026-05-09 17:01:43 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
auth fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
core refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
game fix(movement): reject server teleports to corrupted near-origin positions 2026-04-24 17:48:49 -07:00
math refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
network memory, threading, network hardening 2026-04-06 21:19:37 +03:00
pipeline feat(pipeline): add WTRG (Wowee Area Trigger) format 2026-05-09 17:01:43 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering fix(camera): NaN/range guards on Camera setters 2026-05-06 08:57:31 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor(chat): extract ItemTooltipRenderer, slim render(), consolidate utils 2026-04-12 15:46:03 +03:00