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- Motion shader: zero out sub-0.01px motion to eliminate float precision noise in reprojection (distant geometry with large world coords) - Accumulate: tighten neighborhood clamp gamma 3.0→1.5 to catch slightly misaligned history causing ghost doubles - Reduce max jitter-aware blend 30%→20% for less visible oscillation - Add luminance instability dampening: reduce blend when current frame disagrees with history to prevent shimmer on small/distant features
3.6 KiB
3.6 KiB