Kelsidavis-WoWee/include
Kelsi 24f2ec75ec
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Defer normal map generation to reduce GPU model upload stalls by ~50%
Each loadTexture call was generating a normal/height map inline (3 full-image
passes: luminance + blur + Sobel). For models with 15-20 textures this added
30-40ms to the 70ms model upload. Now deferred to a per-frame budget (2/frame
in-game, 10/frame during load screen). Models render without POM until their
normal maps are ready.
2026-03-07 17:16:38 -08:00
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audio Fix voice gender using server data and update loading screen UI 2026-02-23 06:22:30 -08:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Async humanoid NPC texture pipeline to eliminate 30-150ms main-thread stalls 2026-03-07 16:54:58 -08:00
game Fix Deeprun Tram: visual movement, direction, and player riding 2026-03-06 23:01:11 -08:00
network Optimize world socket buffer handling and logging 2026-02-22 08:16:54 -08:00
pipeline Filter WMO decorative geometry from collision, fix tram portal trigger IDs 2026-03-06 10:37:32 -08:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering Defer normal map generation to reduce GPU model upload stalls by ~50% 2026-03-07 17:16:38 -08:00
ui Suppress movement after teleport/portal, add shadow distance slider 2026-03-06 20:38:58 -08:00