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Each loadTexture call was generating a normal/height map inline (3 full-image passes: luminance + blur + Sobel). For models with 15-20 textures this added 30-40ms to the 70ms model upload. Now deferred to a per-frame budget (2/frame in-game, 10/frame during load screen). Models render without POM until their normal maps are ready. |
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| core | ||
| game | ||
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| ui | ||