mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
Utility functions: - strsplit(delim, str), strtrim(str), wipe(table) - date(format), time() — safe replacements for removed os.date/os.time - format (alias for string.format), tinsert/tremove (table aliases) SlashCmdList system: - Addons can register custom slash commands via the standard WoW pattern: SLASH_MYADDON1 = "/myaddon" SlashCmdList["MYADDON"] = function(args) ... end - Chat input checks SlashCmdList before built-in commands - dispatchSlashCommand() iterates SLASH_<NAME>1..9 globals to match Total WoW API surface: 23 functions + SlashCmdList + 14 events.
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#pragma once
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
struct lua_State;
|
|
|
|
namespace wowee::game { class GameHandler; }
|
|
|
|
namespace wowee::addons {
|
|
|
|
class LuaEngine {
|
|
public:
|
|
LuaEngine();
|
|
~LuaEngine();
|
|
|
|
LuaEngine(const LuaEngine&) = delete;
|
|
LuaEngine& operator=(const LuaEngine&) = delete;
|
|
|
|
bool initialize();
|
|
void shutdown();
|
|
|
|
bool executeFile(const std::string& path);
|
|
bool executeString(const std::string& code);
|
|
|
|
void setGameHandler(game::GameHandler* handler);
|
|
|
|
// Fire a WoW event to all registered Lua handlers.
|
|
void fireEvent(const std::string& eventName,
|
|
const std::vector<std::string>& args = {});
|
|
|
|
// Try to dispatch a slash command via SlashCmdList. Returns true if handled.
|
|
bool dispatchSlashCommand(const std::string& command, const std::string& args);
|
|
|
|
lua_State* getState() { return L_; }
|
|
bool isInitialized() const { return L_ != nullptr; }
|
|
|
|
private:
|
|
lua_State* L_ = nullptr;
|
|
game::GameHandler* gameHandler_ = nullptr;
|
|
|
|
void registerCoreAPI();
|
|
void registerEventAPI();
|
|
};
|
|
|
|
} // namespace wowee::addons
|