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Add a generic AddonEventCallback to GameHandler for firing named events with string arguments directly from game logic. Wire it to the addon system in Application. New events fired: - PLAYER_TARGET_CHANGED — when target is set or cleared - PLAYER_LEVEL_UP(newLevel) — on level up The generic callback pattern makes it easy to add more events from game_handler.cpp without touching Application/AddonManager code. Total addon events: 16 (2 world + 12 chat + 2 gameplay). |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||