Kelsidavis-WoWee/src
Kelsi 279c30367a rendering: use Walk (anim 5) vs Run (anim 4) based on movement pace
CameraController now plays Walk (5) for backpedal/slow pace and Run (4)
for forward running (runPace), matching WoW's animation convention.
Also handles transitions between Walk and Run while already moving.
2026-03-10 10:10:46 -07:00
..
audio audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
auth Reduce release log spam and harden release logging defaults 2026-02-25 09:46:27 -08:00
core rendering: play Run animation during SMSG_MONSTER_MOVE spline paths 2026-03-10 10:09:02 -07:00
game rendering/game: make player model semi-transparent in ghost form 2026-03-10 09:57:24 -07:00
network Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00
pipeline ui,game,pipeline: player nameplates always-on, level-up ring effect, vanilla tile fallback, warden null guard 2026-03-10 07:25:04 -07:00
rendering rendering: use Walk (anim 5) vs Run (anim 4) based on movement pace 2026-03-10 10:10:46 -07:00
ui ui: fix XP bar overlapping second action bar by positioning above both bars 2026-03-10 08:28:48 -07:00
main.cpp Fix Windows ERROR macro collision in logger 2026-02-25 11:14:53 -08:00