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creatureMoveCallback now plays anim 4 (Run) when a spline move begins (durationMs > 0), mirroring the per-frame sync logic so NPC/player characters animate correctly during server-driven path moves as well as position-sync moves. |
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| .. | ||
| application.cpp | ||
| input.cpp | ||
| logger.cpp | ||
| memory_monitor.cpp | ||
| window.cpp | ||