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- Parse MSG_LIST_STABLED_PETS (SMSG): populate StabledPet list with petNumber, entry, level, name, displayId, and active status - Detect stable master via gossip option text/keyword matching and auto-send MSG_LIST_STABLED_PETS request to open the stable UI - Refresh list automatically after SMSG_STABLE_RESULT to reflect state - New packet builders: ListStabledPetsPacket, StablePetPacket, UnstablePetPacket - New public API: requestStabledPetList(), stablePet(slot), unstablePet(petNumber) - Stable window UI: shows active/stabled pets with store/retrieve buttons, slot count, refresh, and close; opens when server sends pet list - Clear stable state on world logout/disconnect |
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| .. | ||
| auth_screen.hpp | ||
| character_create_screen.hpp | ||
| character_screen.hpp | ||
| game_screen.hpp | ||
| inventory_screen.hpp | ||
| keybinding_manager.hpp | ||
| quest_log_screen.hpp | ||
| realm_screen.hpp | ||
| spellbook_screen.hpp | ||
| talent_screen.hpp | ||
| ui_manager.hpp | ||