Kelsidavis-WoWee/tools/editor/editor_ui.cpp
Kelsi 2d5692d5ad feat(editor): thermal erosion simulation for natural terrain aging
- Thermal Erosion: physically-based material transfer where steep
  slopes shed material to neighbors based on angle of repose
- Configurable iterations (1-50) and talus angle (10-80 degrees)
- Lower talus angle = more aggressive erosion (sandy terrain)
- Higher angle = less erosion (rocky terrain holds steep slopes)
- Creates natural talus fans at cliff bases and rounded hilltops
- Workflow: sculpt/generate → thermal erosion → smooth → auto-paint
2026-05-05 07:45:16 -07:00

1779 lines
83 KiB
C++

#include "editor_ui.hpp"
#include "editor_app.hpp"
#include "terrain_editor.hpp"
#include "texture_painter.hpp"
#include "object_placer.hpp"
#include "npc_spawner.hpp"
#include "npc_presets.hpp"
#include "quest_editor.hpp"
#include "asset_browser.hpp"
#include "transform_gizmo.hpp"
#include "terrain_biomes.hpp"
#include "rendering/terrain_renderer.hpp"
#include "rendering/camera.hpp"
#include <imgui.h>
#include <cstring>
#include <cstdio>
#include <algorithm>
#include <cctype>
namespace wowee {
namespace editor {
EditorUI::EditorUI() = default;
static bool matchesFilter(const std::string& text, const std::string& filter) {
if (filter.empty()) return true;
std::string lower = text;
std::transform(lower.begin(), lower.end(), lower.begin(),
[](unsigned char c) { return std::tolower(c); });
return lower.find(filter) != std::string::npos;
}
void EditorUI::render(EditorApp& app) {
renderMenuBar(app);
renderToolbar(app);
if (showNewDialog_) renderNewTerrainDialog(app);
if (showLoadDialog_) renderLoadDialog(app);
if (showSaveDialog_) renderSaveDialog(app);
switch (app.getMode()) {
case EditorMode::Sculpt: renderBrushPanel(app); break;
case EditorMode::Paint: renderTexturePaintPanel(app); break;
case EditorMode::PlaceObject: renderObjectPanel(app); break;
case EditorMode::Water: renderWaterPanel(app); break;
case EditorMode::NPC: renderNpcPanel(app); break;
case EditorMode::Quest: renderQuestPanel(app); break;
}
renderContextMenu(app);
renderMinimap(app);
renderPropertiesPanel(app);
renderStatusBar(app);
// Object/NPC name labels in viewport (screen-space text)
if (app.hasTerrainLoaded() && app.getObjectPlacer().objectCount() > 0) {
auto& cam0 = app.getEditorCamera().getCamera();
auto vp0 = ImGui::GetMainViewport();
glm::mat4 vp0m = cam0.getProjectionMatrix() * cam0.getViewMatrix();
for (const auto& obj : app.getObjectPlacer().getObjects()) {
if (!obj.selected) continue; // only show label for selected objects
glm::vec4 clip = vp0m * glm::vec4(obj.position.x, obj.position.y, obj.position.z + 10.0f, 1.0f);
if (clip.w <= 0.01f) continue;
glm::vec3 ndc = glm::vec3(clip) / clip.w;
float sx = (ndc.x * 0.5f + 0.5f) * vp0->Size.x;
float sy = (ndc.y * 0.5f + 0.5f) * vp0->Size.y;
if (sx < 0 || sx > vp0->Size.x || sy < 0 || sy > vp0->Size.y) continue;
std::string disp = obj.path;
auto sl = disp.rfind('\\');
if (sl != std::string::npos) disp = disp.substr(sl + 1);
ImGui::GetForegroundDrawList()->AddText(ImVec2(sx - 40, sy - 10),
IM_COL32(255, 220, 50, 220), disp.c_str());
}
}
if (app.hasTerrainLoaded() && app.getNpcSpawner().spawnCount() > 0) {
auto& cam = app.getEditorCamera().getCamera();
auto vp2 = ImGui::GetMainViewport();
glm::mat4 viewProj = cam.getProjectionMatrix() * cam.getViewMatrix();
for (const auto& npc : app.getNpcSpawner().getSpawns()) {
glm::vec4 clip = viewProj * glm::vec4(npc.position.x, npc.position.y,
npc.position.z + 35.0f, 1.0f);
if (clip.w <= 0.01f) continue;
glm::vec3 ndc = glm::vec3(clip) / clip.w;
float sx = (ndc.x * 0.5f + 0.5f) * vp2->Size.x;
float sy = (ndc.y * 0.5f + 0.5f) * vp2->Size.y;
if (sx < 0 || sx > vp2->Size.x || sy < 0 || sy > vp2->Size.y) continue;
ImVec4 col = npc.hostile ? ImVec4(1, 0.3f, 0.3f, 0.9f) : ImVec4(0.3f, 1, 0.3f, 0.9f);
ImGui::GetForegroundDrawList()->AddText(ImVec2(sx - 30, sy - 10), ImGui::ColorConvertFloat4ToU32(col),
npc.name.c_str());
}
}
// Toast notifications
ImGuiViewport* tvp = ImGui::GetMainViewport();
float toastY = tvp->Size.y - 60;
for (const auto& t : app.getToasts()) {
float alpha = std::min(1.0f, t.timer);
ImGui::SetNextWindowPos(ImVec2(tvp->Size.x / 2 - 150, toastY));
ImGui::SetNextWindowSize(ImVec2(300, 30));
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.1f, 0.4f, 0.1f, 0.9f));
char toastId[32]; std::snprintf(toastId, sizeof(toastId), "##toast%p", (void*)&t);
ImGui::Begin(toastId, nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings);
ImGui::Text("%s", t.msg.c_str());
ImGui::End();
ImGui::PopStyleColor();
ImGui::PopStyleVar();
toastY -= 35;
}
}
void EditorUI::processActions(EditorApp& app) {
if (newRequested_) {
newRequested_ = false;
app.createNewTerrain(newMapNameBuf_, newTileX_, newTileY_, newBaseHeight_,
static_cast<Biome>(newBiomeIdx_));
}
if (loadRequested_) {
loadRequested_ = false;
app.loadADT(loadMapNameBuf_, loadTileX_, loadTileY_);
}
}
void EditorUI::renderMenuBar(EditorApp& app) {
if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("File")) {
if (ImGui::MenuItem("New Terrain...", "Ctrl+N")) showNewDialog_ = true;
if (ImGui::MenuItem("Load ADT...", "Ctrl+O")) showLoadDialog_ = true;
if (ImGui::BeginMenu("Import Heightmap", app.hasTerrainLoaded())) {
static char hmPath[256] = "heightmap.raw";
static float hmScale = 200.0f;
ImGui::InputText("File##hm", hmPath, sizeof(hmPath));
ImGui::SliderFloat("Height Scale", &hmScale, 10.0f, 1000.0f);
ImGui::TextColored(ImVec4(0.6f,0.6f,0.6f,1), "RAW 16-bit or 8-bit (129x129 or 257x257)");
if (ImGui::MenuItem("Import")) {
if (app.getTerrainEditor().importHeightmap(hmPath, hmScale))
app.showToast("Heightmap imported");
else
app.showToast("Failed to import heightmap");
}
ImGui::EndMenu();
}
if (ImGui::MenuItem("Generate Complete Zone", nullptr, false, app.hasTerrainLoaded()))
app.generateCompleteZone();
if (ImGui::MenuItem("Clear All Objects/NPCs", nullptr, false, app.hasTerrainLoaded()))
app.clearAllObjects();
ImGui::Separator();
if (ImGui::MenuItem("Quick Save", "Ctrl+S", false, app.hasTerrainLoaded()))
app.quickSave();
if (ImGui::MenuItem("Export Zone...", nullptr, false, app.hasTerrainLoaded()))
showSaveDialog_ = true;
if (ImGui::BeginMenu("Add Adjacent Tile", app.hasTerrainLoaded())) {
if (ImGui::MenuItem("North (+X)")) app.addAdjacentTile(1, 0);
if (ImGui::MenuItem("South (-X)")) app.addAdjacentTile(-1, 0);
if (ImGui::MenuItem("East (+Y)")) app.addAdjacentTile(0, 1);
if (ImGui::MenuItem("West (-Y)")) app.addAdjacentTile(0, -1);
ImGui::EndMenu();
}
ImGui::Separator();
if (ImGui::BeginMenu("Export Heightmap", app.hasTerrainLoaded())) {
static char expHmPath[256] = "output/heightmap.raw";
static float expHmScale = 500.0f;
ImGui::InputText("File##exphm", expHmPath, sizeof(expHmPath));
ImGui::SliderFloat("Max Height##exphm", &expHmScale, 50.0f, 2000.0f);
if (ImGui::MenuItem("Export 16-bit RAW (129x129)")) {
if (app.getTerrainEditor().exportHeightmap(expHmPath, expHmScale))
app.showToast("Heightmap exported");
else
app.showToast("Export failed");
}
ImGui::EndMenu();
}
ImGui::Separator();
if (ImGui::MenuItem("Quit", "Alt+F4")) app.requestQuit();
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Edit")) {
auto& te = app.getTerrainEditor();
if (ImGui::MenuItem("Undo", "Ctrl+Z", false, te.history().canUndo())) te.undo();
if (ImGui::MenuItem("Redo", "Ctrl+Shift+Z", false, te.history().canRedo())) te.redo();
ImGui::EndMenu();
}
if (ImGui::BeginMenu("View")) {
bool wf = app.isWireframe();
if (ImGui::MenuItem("Wireframe", "F3", &wf)) app.setWireframe(wf);
bool fog = false;
auto* tr = app.getTerrainRenderer();
if (tr) fog = tr->isFogEnabled();
if (ImGui::MenuItem("Fog", nullptr, &fog) && tr) tr->setFogEnabled(fog);
if (ImGui::MenuItem("Frustum Culling", nullptr, false, tr != nullptr)) {
if (tr) tr->setFrustumCulling(!true); // toggle would need state
}
ImGui::Separator();
if (ImGui::MenuItem("Reset Camera")) app.resetCamera();
if (ImGui::MenuItem("Center on Terrain", "Home")) app.centerOnTerrain();
ImGui::Separator();
if (ImGui::BeginMenu("Sky / Lighting")) {
if (ImGui::MenuItem("Day")) app.setSkyPreset(0);
if (ImGui::MenuItem("Dusk")) app.setSkyPreset(1);
if (ImGui::MenuItem("Night")) app.setSkyPreset(2);
ImGui::EndMenu();
}
ImGui::Separator();
if (ImGui::MenuItem("Save Bookmark", "F5")) app.saveBookmark("");
auto& bmarks = app.getBookmarks();
if (!bmarks.empty() && ImGui::BeginMenu("Load Bookmark")) {
for (int i = 0; i < static_cast<int>(bmarks.size()); i++) {
if (ImGui::MenuItem(bmarks[i].name.c_str()))
app.loadBookmark(i);
}
ImGui::EndMenu();
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Help")) {
if (ImGui::MenuItem("Keyboard Shortcuts", "F1")) showHelp_ = !showHelp_;
ImGui::Separator();
if (ImGui::MenuItem("About Wowee Editor")) {
ImGui::OpenPopup("AboutEditor");
}
ImGui::EndMenu();
}
if (ImGui::BeginPopup("AboutEditor")) {
ImGui::Text("Wowee World Editor");
ImGui::Text("by Kelsi Davis");
ImGui::Separator();
ImGui::Text("Version: 0.1.0 (rough/WIP)");
ImGui::Text("Standalone world editor for creating");
ImGui::Text("custom WoW zones for the wowee client.");
ImGui::Separator();
ImGui::Text("Tools: Sculpt, Paint, Objects, Water, NPCs");
ImGui::Text("Export: ADT + WDT + JSON (zone manifest)");
ImGui::Text("Formats: WoW 3.3.5a compatible");
ImGui::EndPopup();
}
ImGui::EndMainMenuBar();
}
// Help overlay
if (showHelp_) {
ImGui::SetNextWindowSize(ImVec2(400, 350), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Keyboard Shortcuts", &showHelp_)) {
ImGui::Text("Navigation:");
ImGui::BulletText("WASD — fly camera");
ImGui::BulletText("Q/E — descend/ascend");
ImGui::BulletText("Right-drag — look around");
ImGui::BulletText("Scroll — adjust camera speed");
ImGui::BulletText("Shift — sprint");
ImGui::Separator();
ImGui::Text("Editing:");
ImGui::BulletText("Left-click — paint/place (depends on mode)");
ImGui::BulletText("Ctrl+click — select object/NPC");
ImGui::BulletText("Ctrl+S — quick save");
ImGui::BulletText("Ctrl+Z — undo");
ImGui::BulletText("Ctrl+Shift+Z — redo");
ImGui::BulletText("Delete — remove selected");
ImGui::Separator();
ImGui::Text("Object Transform:");
ImGui::BulletText("G — move mode (then drag)");
ImGui::BulletText("R — rotate mode (then drag)");
ImGui::BulletText("T — scale mode (then drag)");
ImGui::BulletText("X/Y — constrain to axis");
ImGui::BulletText("Escape — deselect / cancel");
ImGui::BulletText("Right-click — context menu");
ImGui::Separator();
ImGui::Text("View:");
ImGui::Text("Modes:");
ImGui::BulletText("1 — Sculpt");
ImGui::BulletText("2 — Paint");
ImGui::BulletText("3 — Objects");
ImGui::BulletText("4 — Water");
ImGui::BulletText("5 — NPCs");
ImGui::BulletText("6 — Quests");
ImGui::Separator();
ImGui::Text("Quick Actions:");
ImGui::BulletText("Ctrl+N — new terrain");
ImGui::BulletText("Ctrl+O — load map tile");
ImGui::BulletText("Middle-drag — orbit camera");
ImGui::Separator();
ImGui::Text("View:");
ImGui::BulletText("F1 — this help");
ImGui::BulletText("F3 — wireframe toggle");
ImGui::BulletText("F5 — save camera bookmark");
ImGui::BulletText("Home — center on terrain");
ImGui::BulletText("Scroll — zoom in/out");
ImGui::BulletText("Shift+Scroll — adjust speed");
ImGui::Separator();
ImGui::Text("Terrain Tools:");
ImGui::BulletText("Noise → Smooth → Scale → Clamp → Auto-paint");
ImGui::BulletText("River/Road: Set Start → Set End");
ImGui::BulletText("Stamp: Copy → Paste");
ImGui::BulletText("Mirror X/Y for symmetric zones");
}
ImGui::End();
}
}
void EditorUI::renderToolbar(EditorApp& app) {
ImGui::SetNextWindowPos(ImVec2(300, 30), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(500, 50), ImGuiCond_FirstUseEver);
ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoScrollbar;
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(8, 8));
if (ImGui::Begin("##Toolbar", nullptr, flags)) {
auto mode = app.getMode();
auto modeButton = [&](const char* label, EditorMode m) {
bool active = (mode == m);
if (active) {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.3f, 0.6f, 0.9f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1, 1, 1, 1));
}
if (ImGui::Button(label, ImVec2(70, 28)))
app.setMode(m);
if (active)
ImGui::PopStyleColor(2);
ImGui::SameLine();
};
modeButton("Sculpt", EditorMode::Sculpt);
modeButton("Paint", EditorMode::Paint);
modeButton("Objects", EditorMode::PlaceObject);
modeButton("Water", EditorMode::Water);
modeButton("NPCs", EditorMode::NPC);
modeButton("Quests", EditorMode::Quest);
}
ImGui::End();
ImGui::PopStyleVar();
}
void EditorUI::renderNewTerrainDialog(EditorApp& /*app*/) {
ImGui::SetNextWindowSize(ImVec2(400, 320), ImGuiCond_FirstUseEver);
if (ImGui::Begin("New Terrain", &showNewDialog_)) {
ImGui::InputText("Map Name", newMapNameBuf_, sizeof(newMapNameBuf_));
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1),
"Internal name (no spaces). Used for file paths.");
ImGui::InputInt("Tile X", &newTileX_);
ImGui::InputInt("Tile Y", &newTileY_);
ImGui::SliderFloat("Base Height", &newBaseHeight_, 0.0f, 500.0f);
newTileX_ = std::max(0, std::min(63, newTileX_));
newTileY_ = std::max(0, std::min(63, newTileY_));
ImGui::Separator();
const char* biomeNames[] = {
"Grassland", "Forest", "Jungle", "Desert", "Barrens",
"Snow", "Swamp", "Rocky", "Beach", "Volcanic"
};
ImGui::Combo("Biome", &newBiomeIdx_, biomeNames, 10);
const auto& bt = getBiomeTextures(static_cast<Biome>(newBiomeIdx_));
ImGui::TextColored(ImVec4(0.5f, 0.7f, 0.5f, 1.0f), "Base: %s", bt.base);
ImGui::TextColored(ImVec4(0.5f, 0.6f, 0.5f, 1.0f), " + %s", bt.secondary);
ImGui::TextColored(ImVec4(0.5f, 0.6f, 0.5f, 1.0f), " + %s", bt.accent);
ImGui::TextColored(ImVec4(0.5f, 0.6f, 0.5f, 1.0f), " + %s", bt.detail);
ImGui::Spacing();
if (ImGui::Button("Create", ImVec2(120, 0))) { newRequested_ = true; showNewDialog_ = false; }
ImGui::SameLine();
if (ImGui::Button("Cancel", ImVec2(120, 0))) showNewDialog_ = false;
}
ImGui::End();
}
void EditorUI::renderLoadDialog(EditorApp& app) {
ImGui::SetNextWindowSize(ImVec2(400, 380), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Load Map Tile", &showLoadDialog_)) {
// Map browser
auto& maps = app.getAssetBrowser().getMapNames();
static char mapFilter[64] = "";
ImGui::InputText("Search Maps", mapFilter, sizeof(mapFilter));
std::string filter(mapFilter);
std::transform(filter.begin(), filter.end(), filter.begin(),
[](unsigned char c) { return std::tolower(c); });
ImGui::BeginChild("MapList", ImVec2(0, 180), true);
for (const auto& m : maps) {
if (!filter.empty() && m.find(filter) == std::string::npos) continue;
bool selected = (m == std::string(loadMapNameBuf_));
if (ImGui::Selectable(m.c_str(), selected))
std::strncpy(loadMapNameBuf_, m.c_str(), sizeof(loadMapNameBuf_) - 1);
}
ImGui::EndChild();
ImGui::Text("Selected: %s", loadMapNameBuf_);
ImGui::InputInt("Tile X", &loadTileX_);
ImGui::InputInt("Tile Y", &loadTileY_);
loadTileX_ = std::max(0, std::min(63, loadTileX_));
loadTileY_ = std::max(0, std::min(63, loadTileY_));
// Check if the selected tile exists
{
std::string mapLower(loadMapNameBuf_);
std::transform(mapLower.begin(), mapLower.end(), mapLower.begin(),
[](unsigned char c) { return std::tolower(c); });
std::string testPath = "world\\maps\\" + mapLower + "\\" + mapLower + "_" +
std::to_string(loadTileX_) + "_" + std::to_string(loadTileY_) + ".adt";
bool exists = app.getAssetManager()->getManifest().hasEntry(testPath);
if (exists)
ImGui::TextColored(ImVec4(0.3f, 0.9f, 0.3f, 1), "Tile found");
else
ImGui::TextColored(ImVec4(0.9f, 0.4f, 0.3f, 1), "Tile not found");
ImGui::SameLine();
if (ImGui::SmallButton("Find Tile")) {
bool found = false;
// Scan center range first (open world maps)
for (int x = 25; x < 45 && !found; x++) {
for (int y = 25; y < 45 && !found; y++) {
std::string tp = "world\\maps\\" + mapLower + "\\" + mapLower + "_" +
std::to_string(x) + "_" + std::to_string(y) + ".adt";
if (app.getAssetManager()->getManifest().hasEntry(tp)) {
loadTileX_ = x; loadTileY_ = y; found = true;
}
}
}
// Full scan for dungeons/instances
if (!found) {
for (int x = 0; x < 64 && !found; x++) {
for (int y = 0; y < 64 && !found; y++) {
std::string tp = "world\\maps\\" + mapLower + "\\" + mapLower + "_" +
std::to_string(x) + "_" + std::to_string(y) + ".adt";
if (app.getAssetManager()->getManifest().hasEntry(tp)) {
loadTileX_ = x; loadTileY_ = y; found = true;
}
}
}
}
if (!found) app.showToast("No ADT tiles found for this map");
}
if (ImGui::IsItemHovered()) ImGui::SetTooltip("Auto-find first available tile");
}
ImGui::Spacing();
if (ImGui::Button("Load", ImVec2(120, 0))) { loadRequested_ = true; showLoadDialog_ = false; }
ImGui::SameLine();
if (ImGui::Button("Cancel", ImVec2(120, 0))) showLoadDialog_ = false;
}
ImGui::End();
}
void EditorUI::renderSaveDialog(EditorApp& app) {
ImGui::SetNextWindowSize(ImVec2(500, 220), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Export Zone", &showSaveDialog_)) {
if (savePathBuf_[0] == '\0' && app.hasTerrainLoaded())
std::snprintf(savePathBuf_, sizeof(savePathBuf_), "output");
ImGui::InputText("Output Directory", savePathBuf_, sizeof(savePathBuf_));
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1),
"Exports: ADT, WDT, and creature spawns to %s/%s/",
savePathBuf_, app.getLoadedMap().c_str());
ImGui::Spacing();
if (ImGui::Button("Export All", ImVec2(140, 0))) {
app.exportZone(savePathBuf_);
showSaveDialog_ = false;
}
ImGui::SameLine();
if (ImGui::Button("Cancel", ImVec2(80, 0))) showSaveDialog_ = false;
}
ImGui::End();
}
void EditorUI::renderBrushPanel(EditorApp& app) {
ImGui::SetNextWindowPos(ImVec2(10, 90), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(280, 260), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Sculpt Brush")) {
if (!app.hasTerrainLoaded()) {
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "Load or create terrain first");
ImGui::End(); return;
}
auto& s = app.getTerrainEditor().brush().settings();
const char* modes[] = {"Raise", "Lower", "Smooth", "Flatten", "Level", "Erode"};
int idx = static_cast<int>(s.mode);
if (ImGui::Combo("Mode", &idx, modes, 6)) s.mode = static_cast<BrushMode>(idx);
if (ImGui::IsItemHovered()) {
const char* tips[] = {
"Raise: lift terrain up",
"Lower: push terrain down",
"Smooth: average neighbor heights",
"Flatten: set to target height",
"Level: same as flatten",
"Erode: simulate water erosion downhill"
};
ImGui::SetTooltip("%s", tips[idx]);
}
ImGui::SliderFloat("Radius", &s.radius, 5.0f, 200.0f, "%.0f");
ImGui::SliderFloat("Strength", &s.strength, 0.5f, 50.0f, "%.1f");
ImGui::SliderFloat("Falloff", &s.falloff, 0.0f, 1.0f, "%.2f");
if (s.mode == BrushMode::Flatten || s.mode == BrushMode::Level) {
ImGui::SliderFloat("Target Height", &s.flattenHeight, -500.0f, 1000.0f, "%.1f");
ImGui::SameLine();
auto& brush = app.getTerrainEditor().brush();
if (ImGui::SmallButton("Pick") && brush.isActive())
s.flattenHeight = brush.getPosition().z;
if (ImGui::IsItemHovered())
ImGui::SetTooltip("Set target height from cursor position");
}
ImGui::Separator();
if (ImGui::CollapsingHeader("Noise Generator")) {
static float noiseFreq = 0.005f;
static float noiseAmp = 20.0f;
static int noiseOctaves = 4;
static int noiseSeed = 42;
ImGui::SliderFloat("Frequency", &noiseFreq, 0.001f, 0.05f, "%.4f");
ImGui::SliderFloat("Amplitude", &noiseAmp, 1.0f, 200.0f, "%.0f");
ImGui::SliderInt("Octaves", &noiseOctaves, 1, 8);
ImGui::InputInt("Seed", &noiseSeed);
ImGui::SameLine();
if (ImGui::SmallButton("Random##seed")) noiseSeed = static_cast<int>(std::rand());
if (ImGui::Button("Apply Noise", ImVec2(140, 0))) {
app.getTerrainEditor().applyNoise(noiseFreq, noiseAmp, noiseOctaves,
static_cast<uint32_t>(noiseSeed));
app.showToast("Noise applied");
}
ImGui::SameLine();
if (ImGui::Button("Reset + Apply", ImVec2(120, 0))) {
app.getTerrainEditor().resetToFlat();
app.getTerrainEditor().applyNoise(noiseFreq, noiseAmp, noiseOctaves,
static_cast<uint32_t>(noiseSeed));
app.showToast("Reset + noise applied");
}
static int smoothPasses = 2;
ImGui::SliderInt("Smooth Passes", &smoothPasses, 1, 10);
if (ImGui::Button("Smooth Entire Tile", ImVec2(-1, 0))) {
app.getTerrainEditor().smoothEntireTile(smoothPasses);
app.showToast("Tile smoothed");
}
ImGui::Separator();
static float clampMin = 0.0f, clampMax = 500.0f;
ImGui::DragFloatRange2("Clamp Range", &clampMin, &clampMax, 1.0f, -500.0f, 2000.0f);
if (ImGui::Button("Clamp Heights", ImVec2(-1, 0))) {
app.getTerrainEditor().clampHeights(clampMin, clampMax);
app.showToast("Heights clamped");
}
ImGui::Separator();
static float hScale = 1.5f;
ImGui::SliderFloat("Height Scale", &hScale, 0.1f, 5.0f, "%.2f");
if (ImGui::Button("Scale Heights", ImVec2(-1, 0))) {
app.getTerrainEditor().scaleHeights(hScale);
app.showToast("Heights scaled");
}
if (ImGui::Button("Reset to Flat", ImVec2(-1, 0))) {
app.getTerrainEditor().resetToFlat();
app.showToast("Terrain reset to flat");
}
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1),
"Scale: exaggerate (>1) or flatten (<1) relief");
}
ImGui::Separator();
if (ImGui::CollapsingHeader("River / Road Carver")) {
static glm::vec3 pathStart{0}, pathEnd{0};
static float pathWidth = 8.0f, pathDepth = 5.0f;
static bool pathStartSet = false;
static int pathMode = 0; // 0=river, 1=road
ImGui::RadioButton("River (carve down)", &pathMode, 0);
ImGui::SameLine();
ImGui::RadioButton("Road (flatten)", &pathMode, 1);
ImGui::SliderFloat("Width##path", &pathWidth, 2.0f, 50.0f);
if (pathMode == 0) ImGui::SliderFloat("Depth##path", &pathDepth, 1.0f, 30.0f);
auto& brush4 = app.getTerrainEditor().brush();
if (ImGui::Button("Set Start##path", ImVec2(120, 0)) && brush4.isActive()) {
pathStart = brush4.getPosition();
pathStartSet = true;
app.showToast("Path start set");
}
ImGui::SameLine();
if (ImGui::Button("Set End + Apply##path", ImVec2(140, 0)) && brush4.isActive() && pathStartSet) {
pathEnd = brush4.getPosition();
if (pathMode == 0)
app.getTerrainEditor().carveRiver(pathStart, pathEnd, pathWidth, pathDepth);
else
app.getTerrainEditor().flattenRoad(pathStart, pathEnd, pathWidth);
app.showToast(pathMode == 0 ? "River carved" : "Road flattened");
pathStartSet = false;
}
if (pathStartSet)
ImGui::TextColored(ImVec4(0.5f, 0.9f, 0.5f, 1), "Start set — click end point");
else
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1), "Set start then end to apply");
}
if (ImGui::CollapsingHeader("Mirror Terrain")) {
if (ImGui::Button("Mirror X (Left<>Right)", ImVec2(-1, 0))) {
app.getTerrainEditor().mirrorX();
app.showToast("Terrain mirrored X");
}
if (ImGui::Button("Mirror Y (Top<>Bottom)", ImVec2(-1, 0))) {
app.getTerrainEditor().mirrorY();
app.showToast("Terrain mirrored Y");
}
}
if (ImGui::CollapsingHeader("Stamp / Clone")) {
auto& brush2 = app.getTerrainEditor().brush();
if (ImGui::Button("Copy Stamp", ImVec2(120, 0)) && brush2.isActive())
app.getTerrainEditor().copyStamp(brush2.getPosition(), s.radius);
ImGui::SameLine();
if (ImGui::Button("Paste Stamp", ImVec2(120, 0)) && brush2.isActive() &&
app.getTerrainEditor().hasStamp())
app.getTerrainEditor().pasteStamp(brush2.getPosition());
if (app.getTerrainEditor().hasStamp())
ImGui::TextColored(ImVec4(0.5f, 0.9f, 0.5f, 1), "Stamp ready");
else
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1), "No stamp copied");
}
if (ImGui::CollapsingHeader("Thermal Erosion")) {
static int erosionIters = 10;
static float talusAngle = 40.0f;
ImGui::SliderInt("Iterations##therm", &erosionIters, 1, 50);
ImGui::SliderFloat("Talus Angle##therm", &talusAngle, 10.0f, 80.0f, "%.0f deg");
if (ImGui::Button("Apply Thermal Erosion", ImVec2(-1, 0))) {
app.getTerrainEditor().thermalErosion(erosionIters, talusAngle);
app.showToast("Thermal erosion applied");
}
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1),
"Material slides downhill. Lower angle = more erosion.");
}
if (ImGui::CollapsingHeader("Terrace / Steps")) {
static int terraceSteps = 6;
ImGui::SliderInt("Steps##terrace", &terraceSteps, 2, 20);
if (ImGui::Button("Apply Terracing", ImVec2(-1, 0))) {
app.getTerrainEditor().terraceHeights(terraceSteps);
app.showToast("Terrain terraced");
}
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1), "Quantizes heights into flat shelves");
}
if (ImGui::CollapsingHeader("Canyon Generator")) {
static float canyonWidth = 15.0f, canyonDepth = 20.0f;
static int canyonSeed = 1;
ImGui::SliderFloat("Width##canyon", &canyonWidth, 5.0f, 50.0f);
ImGui::SliderFloat("Depth##canyon", &canyonDepth, 5.0f, 60.0f);
ImGui::InputInt("Seed##canyon", &canyonSeed);
ImGui::SameLine();
if (ImGui::SmallButton("Rnd##cs")) canyonSeed = std::rand();
if (ImGui::Button("Create Canyon", ImVec2(-1, 0))) {
app.getTerrainEditor().createCanyon(canyonWidth, canyonDepth, static_cast<uint32_t>(canyonSeed));
app.showToast("Canyon carved");
}
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1), "Winding canyon across tile. Fill with water for river.");
}
if (ImGui::CollapsingHeader("Island Generator")) {
static float islandHeight = 30.0f, islandDrop = 20.0f;
ImGui::SliderFloat("Center Height##island", &islandHeight, 5.0f, 100.0f);
ImGui::SliderFloat("Edge Drop##island", &islandDrop, 5.0f, 50.0f);
if (ImGui::Button("Create Island Shape", ImVec2(-1, 0))) {
app.getTerrainEditor().createIsland(islandHeight, islandDrop);
app.showToast("Island created");
}
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1),
"Raised center dropping to edges. Add water around for ocean.");
}
if (ImGui::CollapsingHeader("Ridge / Mountain Range")) {
static glm::vec3 ridgeStart{0}, ridgeEnd{0};
static float ridgeWidth = 20.0f, ridgeHeight = 30.0f;
static bool ridgeStartSet = false;
ImGui::SliderFloat("Width##ridge", &ridgeWidth, 5.0f, 80.0f);
ImGui::SliderFloat("Height##ridge", &ridgeHeight, 5.0f, 100.0f);
auto& brushR = app.getTerrainEditor().brush();
if (ImGui::Button("Set Start##ridge", ImVec2(120, 0)) && brushR.isActive()) {
ridgeStart = brushR.getPosition();
ridgeStartSet = true;
app.showToast("Ridge start set");
}
ImGui::SameLine();
if (ImGui::Button("Set End + Create##ridge", ImVec2(140, 0)) && brushR.isActive() && ridgeStartSet) {
ridgeEnd = brushR.getPosition();
app.getTerrainEditor().createRidge(ridgeStart, ridgeEnd, ridgeWidth, ridgeHeight);
app.showToast("Ridge created");
ridgeStartSet = false;
}
if (ridgeStartSet)
ImGui::TextColored(ImVec4(0.5f, 0.9f, 0.5f, 1), "Start set");
}
if (ImGui::CollapsingHeader("Hill Generator")) {
static float hillRadius = 40.0f, hillHeight = 25.0f;
ImGui::SliderFloat("Radius##hill", &hillRadius, 10.0f, 150.0f);
ImGui::SliderFloat("Height##hill", &hillHeight, 5.0f, 100.0f);
auto& brushH = app.getTerrainEditor().brush();
if (ImGui::Button("Create Hill", ImVec2(120, 0)) && brushH.isActive()) {
app.getTerrainEditor().createHill(brushH.getPosition(), hillRadius, hillHeight);
app.showToast("Hill created");
}
ImGui::SameLine();
if (ImGui::Button("Create Valley", ImVec2(120, 0)) && brushH.isActive()) {
app.getTerrainEditor().createHill(brushH.getPosition(), hillRadius, -hillHeight);
app.showToast("Valley created");
}
}
if (ImGui::CollapsingHeader("Mesa / Plateau")) {
static float mesaRadius = 40.0f, mesaHeight = 20.0f, mesaSteep = 0.3f;
ImGui::SliderFloat("Radius##mesa", &mesaRadius, 10.0f, 150.0f);
ImGui::SliderFloat("Height##mesa", &mesaHeight, 5.0f, 100.0f);
ImGui::SliderFloat("Edge Steepness##mesa", &mesaSteep, 0.05f, 1.0f);
auto& brush6 = app.getTerrainEditor().brush();
if (ImGui::Button("Create Mesa at Cursor", ImVec2(-1, 0)) && brush6.isActive()) {
app.getTerrainEditor().createMesa(brush6.getPosition(), mesaRadius, mesaHeight, mesaSteep);
app.showToast("Mesa created");
}
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1), "Raised flat area with cliff edges");
}
if (ImGui::CollapsingHeader("Crater Generator")) {
static float craterRadius = 30.0f, craterDepth = 10.0f, craterRim = 3.0f;
ImGui::SliderFloat("Radius##crater", &craterRadius, 5.0f, 100.0f);
ImGui::SliderFloat("Depth##crater", &craterDepth, 2.0f, 50.0f);
ImGui::SliderFloat("Rim Height##crater", &craterRim, 0.0f, 15.0f);
auto& brush5 = app.getTerrainEditor().brush();
if (ImGui::Button("Create Crater at Cursor", ImVec2(-1, 0)) && brush5.isActive()) {
app.getTerrainEditor().createCrater(brush5.getPosition(), craterRadius, craterDepth, craterRim);
app.showToast("Crater created");
}
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1), "Bowl with raised rim. Fill with water for a lake.");
}
if (ImGui::CollapsingHeader("Flatten Platform")) {
auto& brush3 = app.getTerrainEditor().brush();
if (ImGui::Button("Create Flat Platform at Cursor", ImVec2(-1, 0)) && brush3.isActive()) {
// Flatten all vertices under brush to the cursor height
auto& te = app.getTerrainEditor();
float targetZ = brush3.getPosition().z;
te.brush().settings().flattenHeight = targetZ;
auto savedMode = te.brush().settings().mode;
te.brush().settings().mode = BrushMode::Flatten;
// Apply flatten for several frames worth
for (int i = 0; i < 30; i++) te.applyBrush(0.1f);
te.brush().settings().mode = savedMode;
app.showToast("Platform created");
}
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1),
"Flattens area under brush to cursor height.\nGood for building sites, roads, camps.");
}
ImGui::Separator();
ImGui::Text("Terrain Holes (cave entrances):");
auto& brush = app.getTerrainEditor().brush();
if (ImGui::Button("Punch Hole", ImVec2(120, 0)) && brush.isActive())
app.getTerrainEditor().punchHole(brush.getPosition(), s.radius);
ImGui::SameLine();
if (ImGui::Button("Fill Hole", ImVec2(120, 0)) && brush.isActive())
app.getTerrainEditor().fillHole(brush.getPosition(), s.radius);
ImGui::Separator();
auto& hist = app.getTerrainEditor().history();
ImGui::Text("Undo: %zu Redo: %zu", hist.undoCount(), hist.redoCount());
}
ImGui::End();
}
void EditorUI::renderTexturePaintPanel(EditorApp& app) {
ImGui::SetNextWindowPos(ImVec2(10, 90), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(340, 550), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Texture Paint")) {
if (!app.hasTerrainLoaded()) {
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "Load or create terrain first");
ImGui::End(); return;
}
auto& s = app.getTerrainEditor().brush().settings();
ImGui::SliderFloat("Radius", &s.radius, 5.0f, 200.0f, "%.0f");
ImGui::SliderFloat("Strength", &s.strength, 0.5f, 20.0f, "%.1f");
ImGui::SliderFloat("Falloff", &s.falloff, 0.0f, 1.0f, "%.2f");
ImGui::Separator();
const char* paintModes[] = {"Paint", "Erase", "Replace Base"};
int pm = static_cast<int>(paintMode_);
if (ImGui::Combo("Paint Mode", &pm, paintModes, 3))
paintMode_ = static_cast<PaintMode>(pm);
ImGui::Separator();
// Directory filter
auto& browser = app.getAssetBrowser();
auto& dirs = browser.getTextureDirectories();
if (ImGui::BeginCombo("Zone", texDirIdx_ < 0 ? "All" :
dirs[texDirIdx_].c_str())) {
if (ImGui::Selectable("All", texDirIdx_ < 0)) texDirIdx_ = -1;
for (int i = 0; i < static_cast<int>(dirs.size()); i++) {
// Show just the zone name part
std::string label = dirs[i];
auto slash = label.rfind('\\');
if (slash != std::string::npos) label = label.substr(slash + 1);
if (ImGui::Selectable(label.c_str(), i == texDirIdx_))
texDirIdx_ = i;
}
ImGui::EndCombo();
}
ImGui::InputText("Filter", texFilterBuf_, sizeof(texFilterBuf_));
std::string filter(texFilterBuf_);
std::transform(filter.begin(), filter.end(), filter.begin(),
[](unsigned char c) { return std::tolower(c); });
float listHeight = ImGui::GetContentRegionAvail().y - 60;
ImGui::BeginChild("TexList", ImVec2(0, listHeight), true);
const auto& textures = browser.getTextures();
int shown = 0;
for (const auto& tex : textures) {
if (texDirIdx_ >= 0 && tex.directory != dirs[texDirIdx_]) continue;
if (!matchesFilter(tex.wowPath, filter)) continue;
if (++shown > 500) { ImGui::Text("... %zu more (refine filter)", textures.size()); break; }
bool selected = (tex.wowPath == selectedTexture_);
if (ImGui::Selectable(tex.displayName.c_str(), selected)) {
selectedTexture_ = tex.wowPath;
app.getTexturePainter().setActiveTexture(tex.wowPath);
}
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", tex.wowPath.c_str());
}
ImGui::EndChild();
if (!selectedTexture_.empty())
ImGui::TextColored(ImVec4(0.5f, 0.9f, 0.5f, 1.0f), "Active: %s",
selectedTexture_.c_str());
// Auto-paint by height
if (ImGui::CollapsingHeader("Auto-Paint by Slope")) {
static float slopeThresh = 0.4f;
ImGui::SliderFloat("Slope Threshold", &slopeThresh, 0.1f, 0.9f);
ImGui::TextColored(ImVec4(0.6f,0.6f,0.6f,1), "Paints rock on steep slopes");
if (ImGui::Button("Apply Slope Paint", ImVec2(-1, 0))) {
app.getTexturePainter().autoPaintBySlope(slopeThresh,
"Tileset\\Barrens\\BarrensRock01.blp");
app.showToast("Slope paint applied");
}
}
if (ImGui::CollapsingHeader("Auto-Paint by Height")) {
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1),
"Sets base texture per chunk based on average height");
static float h1 = 90, h2 = 110, h3 = 140;
ImGui::DragFloat("Sand/Dirt max##ap", &h1, 1.0f);
ImGui::DragFloat("Grass max##ap", &h2, 1.0f);
ImGui::DragFloat("Rock max##ap", &h3, 1.0f);
ImGui::Text("Above %.0f: Snow", h3);
static bool autoScatterObjects = false;
ImGui::Checkbox("Also scatter objects by band", &autoScatterObjects);
if (ImGui::Button("Apply Auto-Paint", ImVec2(-1, 0))) {
std::vector<TexturePainter::HeightBand> bands = {
{h1, "Tileset\\Tanaris\\TanarisSandBase01.blp"},
{h2, "Tileset\\Elwynn\\ElwynnGrassBase.blp"},
{h3, "Tileset\\Barrens\\BarrensRock01.blp"},
{99999.0f, "Tileset\\Expansion02\\Dragonblight\\DragonblightFreshSmoothSnowA.blp"}
};
app.getTexturePainter().autoPaintByHeight(bands);
// Force terrain refresh
auto mesh = app.getTerrainEditor().regenerateMesh();
// Mark all chunks dirty through a dummy edit
app.showToast("Auto-painted by height");
}
}
ImGui::Separator();
// Show textures on chunk under cursor
auto& brush = app.getTerrainEditor().brush();
if (brush.isActive()) {
if (auto* terrain = app.getTerrainEditor().getTerrain()) {
glm::vec3 bp = brush.getPosition();
float tileNW_X = (32.0f - static_cast<float>(terrain->coord.y)) * 533.33333f;
float tileNW_Y = (32.0f - static_cast<float>(terrain->coord.x)) * 533.33333f;
int cy = static_cast<int>((tileNW_X - bp.x) / (533.33333f / 16.0f));
int cx = static_cast<int>((tileNW_Y - bp.y) / (533.33333f / 16.0f));
cx = std::clamp(cx, 0, 15);
cy = std::clamp(cy, 0, 15);
auto& chunk = terrain->chunks[cy * 16 + cx];
if (!chunk.layers.empty()) {
ImGui::Separator();
ImGui::Text("Chunk [%d,%d] layers:", cx, cy);
for (size_t li = 0; li < chunk.layers.size(); li++) {
uint32_t tid = chunk.layers[li].textureId;
std::string tname = (tid < terrain->textures.size()) ? terrain->textures[tid] : "?";
auto sl = tname.rfind('\\');
if (sl != std::string::npos) tname = tname.substr(sl + 1);
ImGui::BulletText("%s%s", li == 0 ? "[base] " : "", tname.c_str());
}
}
}
}
// Recent textures
auto& recent = app.getTexturePainter().getRecentTextures();
if (!recent.empty()) {
ImGui::Separator();
ImGui::Text("Recent:");
for (int i = 0; i < static_cast<int>(recent.size()) && i < 6; i++) {
std::string disp = recent[i];
auto sl = disp.rfind('\\');
if (sl != std::string::npos) disp = disp.substr(sl + 1);
if (ImGui::SmallButton(disp.c_str())) {
selectedTexture_ = recent[i];
app.getTexturePainter().setActiveTexture(recent[i]);
}
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", recent[i].c_str());
if (i < 5 && i + 1 < static_cast<int>(recent.size())) ImGui::SameLine();
}
}
}
ImGui::End();
}
void EditorUI::renderObjectPanel(EditorApp& app) {
ImGui::SetNextWindowPos(ImVec2(10, 90), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(380, 550), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Object Placement")) {
if (!app.hasTerrainLoaded()) {
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "Load or create terrain first");
ImGui::End(); return;
}
auto& placer = app.getObjectPlacer();
// Placement settings for new objects
ImGui::Text("New Object Settings:");
float rot = placer.getPlacementRotationY();
if (ImGui::SliderFloat("Y Rotation", &rot, 0.0f, 360.0f, "%.0f deg"))
placer.setPlacementRotationY(rot);
bool randRot = placer.getRandomRotation();
if (ImGui::Checkbox("Random Rotation", &randRot))
placer.setRandomRotation(randRot);
ImGui::SameLine();
bool snap = placer.getSnapToGround();
if (ImGui::Checkbox("Snap Ground", &snap))
placer.setSnapToGround(snap);
float scale = placer.getPlacementScale();
if (ImGui::SliderFloat("Scale", &scale, 0.1f, 10.0f, "%.2f"))
placer.setPlacementScale(scale);
ImGui::Separator();
ImGui::Checkbox("M2 Models", &showM2s_);
ImGui::SameLine();
ImGui::Checkbox("WMO Buildings", &showWMOs_);
ImGui::InputText("Filter", objFilterBuf_, sizeof(objFilterBuf_));
std::string filter(objFilterBuf_);
std::transform(filter.begin(), filter.end(), filter.begin(),
[](unsigned char c) { return std::tolower(c); });
auto& browser = app.getAssetBrowser();
float listHeight = ImGui::GetContentRegionAvail().y - 100;
ImGui::BeginChild("ObjList", ImVec2(0, listHeight), true);
int shown = 0;
if (showM2s_) {
for (const auto& m2 : browser.getM2Models()) {
if (!matchesFilter(m2.wowPath, filter)) continue;
if (++shown > 500) { ImGui::Text("... refine filter"); break; }
bool selected = (m2.wowPath == placer.getActivePath() &&
placer.getActiveType() == PlaceableType::M2);
if (ImGui::Selectable(m2.displayName.c_str(), selected))
placer.setActivePath(m2.wowPath, PlaceableType::M2);
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", m2.wowPath.c_str());
}
}
if (showWMOs_) {
if (showM2s_ && shown > 0) ImGui::Separator();
for (const auto& wmo : browser.getWMOs()) {
if (!matchesFilter(wmo.wowPath, filter)) continue;
if (++shown > 500) { ImGui::Text("... refine filter"); break; }
bool selected = (wmo.wowPath == placer.getActivePath() &&
placer.getActiveType() == PlaceableType::WMO);
if (ImGui::Selectable(wmo.displayName.c_str(), selected))
placer.setActivePath(wmo.wowPath, PlaceableType::WMO);
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", wmo.wowPath.c_str());
}
}
ImGui::EndChild();
ImGui::Separator();
ImGui::Text("Placed: %zu objects", placer.objectCount());
if (placer.objectCount() > 0 && ImGui::CollapsingHeader("Object List")) {
ImGui::BeginChild("ObjPlacedList", ImVec2(0, 100), true);
for (int i = 0; i < static_cast<int>(placer.objectCount()); i++) {
auto& o = const_cast<std::vector<PlacedObject>&>(placer.getObjects())[i];
std::string disp = o.path;
auto sl = disp.rfind('\\');
if (sl != std::string::npos) disp = disp.substr(sl + 1);
char lbl[128];
std::snprintf(lbl, sizeof(lbl), "%s (%.0f,%.0f,%.0f)##obj%d",
disp.c_str(), o.position.x, o.position.y, o.position.z, i);
if (ImGui::Selectable(lbl, o.selected)) {
placer.clearSelection();
// Select by creating a ray through the object position
rendering::Ray r;
r.origin = o.position + glm::vec3(0, 0, 1);
r.direction = glm::vec3(0, 0, -1);
placer.selectAt(r, 1000.0f);
}
}
ImGui::EndChild();
}
if (auto* sel = placer.getSelected()) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1, 0.9f, 0.3f, 1));
ImGui::Text("Selected: %s", sel->path.c_str());
ImGui::PopStyleColor();
bool changed = false;
changed |= ImGui::DragFloat3("Position", &sel->position.x, 1.0f);
changed |= ImGui::DragFloat3("Rotation", &sel->rotation.x, 1.0f, 0.0f, 360.0f, "%.1f deg");
changed |= ImGui::DragFloat("Obj Scale", &sel->scale, 0.05f, 0.1f, 50.0f, "%.2f");
if (changed) app.markObjectsDirty();
if (ImGui::Button("Snap Ground", ImVec2(75, 0)))
app.snapSelectedToGround();
ImGui::SameLine();
if (ImGui::Button("Fly To", ImVec2(55, 0)))
app.flyToSelected();
ImGui::SameLine();
if (ImGui::Button("Delete", ImVec2(55, 0))) placer.deleteSelected();
if (ImGui::Button("Duplicate", ImVec2(100, 0))) {
std::string dupPath = sel->path;
glm::vec3 dupPos = sel->position + glm::vec3(10.0f, 10.0f, 0.0f);
glm::vec3 dupRot = sel->rotation;
float dupScale = sel->scale;
auto dupType = sel->type;
placer.clearSelection();
placer.setActivePath(dupPath, dupType);
placer.setPlacementScale(dupScale);
placer.setPlacementRotationY(dupRot.y);
placer.placeObject(dupPos);
app.markObjectsDirty();
}
ImGui::SameLine();
if (ImGui::Button("Deselect", ImVec2(100, 0)))
placer.clearSelection();
}
ImGui::Separator();
// Object scatter
if (ImGui::CollapsingHeader("Scatter Objects")) {
static int objScatterCount = 8;
static float objScatterRadius = 60.0f;
static float objMinScale = 0.8f;
static float objMaxScale = 1.5f;
ImGui::SliderInt("Count##objsc", &objScatterCount, 1, 50);
ImGui::SliderFloat("Radius##objsc", &objScatterRadius, 10.0f, 300.0f);
ImGui::DragFloatRange2("Scale##objsc", &objMinScale, &objMaxScale, 0.05f, 0.1f, 10.0f);
auto& brush = app.getTerrainEditor().brush();
if (ImGui::Button("Scatter at Cursor##obj", ImVec2(-1, 0))) {
if (brush.isActive() && !placer.getActivePath().empty()) {
placer.scatter(brush.getPosition(), objScatterRadius,
objScatterCount, objMinScale, objMaxScale);
app.markObjectsDirty();
}
}
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1),
"Scatters selected model with random rotation/scale");
}
ImGui::Separator();
// Bulk operations
if (ImGui::CollapsingHeader("Bulk Operations")) {
static float bulkRadius = 50.0f;
ImGui::SliderFloat("Radius##bulk", &bulkRadius, 10.0f, 200.0f);
auto& brush = app.getTerrainEditor().brush();
if (ImGui::Button("Delete All in Radius", ImVec2(-1, 0)) && brush.isActive()) {
auto& objs = const_cast<std::vector<PlacedObject>&>(placer.getObjects());
glm::vec3 center = brush.getPosition();
objs.erase(std::remove_if(objs.begin(), objs.end(),
[&](const PlacedObject& o) {
return glm::length(glm::vec2(o.position.x - center.x,
o.position.y - center.y)) < bulkRadius;
}), objs.end());
app.markObjectsDirty();
app.showToast("Deleted objects in radius");
}
if (ImGui::Button("Snap All to Ground", ImVec2(-1, 0))) {
for (auto& o : const_cast<std::vector<PlacedObject>&>(placer.getObjects())) {
rendering::Ray r;
r.origin = o.position + glm::vec3(0, 0, 500);
r.direction = glm::vec3(0, 0, -1);
glm::vec3 hit;
if (app.getTerrainEditor().raycastTerrain(r, hit))
o.position.z = hit.z;
}
app.markObjectsDirty();
app.showToast("All objects snapped to ground");
}
}
ImGui::Separator();
ImGui::TextColored(ImVec4(0.7f, 0.9f, 0.7f, 1), "Left-click: place | Ctrl+click: select");
ImGui::TextColored(ImVec4(0.7f, 0.9f, 0.7f, 1), "G: move | R: rotate | T: scale | Del: remove");
}
ImGui::End();
}
void EditorUI::renderNpcPanel(EditorApp& app) {
ImGuiViewport* vp = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(ImVec2(vp->Size.x - 400, 90), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(390, 700), ImGuiCond_FirstUseEver);
if (ImGui::Begin("NPC / Monsters")) {
if (!app.hasTerrainLoaded()) {
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1), "Load terrain first");
ImGui::End(); return;
}
auto& spawner = app.getNpcSpawner();
auto& presets = app.getNpcPresets();
auto& tmpl = spawner.getTemplate();
// ---- Creature Browser ----
if (ImGui::CollapsingHeader("Creature Browser", ImGuiTreeNodeFlags_DefaultOpen)) {
// Category filter
static int catIdx = -1;
if (ImGui::BeginCombo("Category", catIdx < 0 ? "All" :
NpcPresets::getCategoryName(static_cast<CreatureCategory>(catIdx)))) {
if (ImGui::Selectable("All", catIdx < 0)) catIdx = -1;
for (int i = 0; i < static_cast<int>(CreatureCategory::COUNT); i++) {
auto cat = static_cast<CreatureCategory>(i);
auto& list = presets.getByCategory(cat);
if (list.empty()) continue;
char label[64];
std::snprintf(label, sizeof(label), "%s (%zu)",
NpcPresets::getCategoryName(cat), list.size());
if (ImGui::Selectable(label, catIdx == i)) catIdx = i;
}
ImGui::EndCombo();
}
static char npcFilter[128] = "";
ImGui::InputText("Search##npc", npcFilter, sizeof(npcFilter));
std::string filter(npcFilter);
std::transform(filter.begin(), filter.end(), filter.begin(),
[](unsigned char c) { return std::tolower(c); });
ImGui::BeginChild("CreatureList", ImVec2(0, 150), true);
const auto& list = (catIdx < 0) ? presets.getPresets()
: presets.getByCategory(static_cast<CreatureCategory>(catIdx));
int shown = 0;
for (const auto& p : list) {
if (!filter.empty()) {
std::string lower = p.name;
std::transform(lower.begin(), lower.end(), lower.begin(),
[](unsigned char c) { return std::tolower(c); });
if (lower.find(filter) == std::string::npos) continue;
}
if (++shown > 200) { ImGui::Text("... refine search"); break; }
bool selected = (tmpl.modelPath == p.modelPath);
if (ImGui::Selectable(p.name.c_str(), selected)) {
tmpl.name = p.name;
tmpl.modelPath = p.modelPath;
tmpl.level = p.defaultLevel;
tmpl.health = p.defaultHealth;
tmpl.hostile = p.defaultHostile;
tmpl.minDamage = 3 + p.defaultLevel * 2;
tmpl.maxDamage = 5 + p.defaultLevel * 3;
tmpl.armor = p.defaultLevel * 10;
}
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", p.modelPath.c_str());
}
ImGui::EndChild();
if (!tmpl.modelPath.empty()) {
ImGui::TextColored(ImVec4(0.5f, 0.9f, 0.5f, 1), "Selected: %s", tmpl.name.c_str());
}
}
// ---- Stats & Behavior ----
if (ImGui::CollapsingHeader("Stats & Behavior", ImGuiTreeNodeFlags_DefaultOpen)) {
static char nameBuf[128] = "";
if (nameBuf[0] == '\0') std::strncpy(nameBuf, tmpl.name.c_str(), sizeof(nameBuf) - 1);
if (ImGui::InputText("Name##tmpl", nameBuf, sizeof(nameBuf)))
tmpl.name = nameBuf;
ImGui::SliderFloat("Scale", &tmpl.scale, 0.5f, 10.0f, "%.1f");
// Quick NPC linking for quests
if (app.getQuestEditor().questCount() > 0) {
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.3f, 1), "Quest link: set as giver/turn-in via Quest panel");
}
int lvl = tmpl.level;
if (ImGui::SliderInt("Level", &lvl, 1, 83)) {
tmpl.level = lvl;
tmpl.health = 50 + lvl * 80;
tmpl.minDamage = 3 + lvl * 2;
tmpl.maxDamage = 5 + lvl * 3;
tmpl.armor = lvl * 10;
}
int hp = tmpl.health;
if (ImGui::InputInt("Health", &hp)) tmpl.health = std::max(1, hp);
int mp = tmpl.mana;
if (ImGui::InputInt("Mana", &mp)) tmpl.mana = std::max(0, mp);
int dmin = tmpl.minDamage, dmax = tmpl.maxDamage;
ImGui::InputInt("Min Dmg", &dmin); tmpl.minDamage = std::max(0, dmin);
ImGui::InputInt("Max Dmg", &dmax); tmpl.maxDamage = std::max(0, dmax);
int arm = tmpl.armor;
if (ImGui::InputInt("Armor", &arm)) tmpl.armor = std::max(0, arm);
const char* behaviors[] = {"Stationary", "Patrol", "Wander", "Scripted"};
int bIdx = static_cast<int>(tmpl.behavior);
if (ImGui::Combo("Behavior", &bIdx, behaviors, 4))
tmpl.behavior = static_cast<CreatureBehavior>(bIdx);
if (tmpl.behavior == CreatureBehavior::Wander)
ImGui::SliderFloat("Wander Dist", &tmpl.wanderRadius, 1.0f, 100.0f);
ImGui::SliderFloat("Aggro Range", &tmpl.aggroRadius, 0.0f, 100.0f);
ImGui::Checkbox("Hostile", &tmpl.hostile);
ImGui::SameLine(); ImGui::Checkbox("Questgiver", &tmpl.questgiver);
ImGui::Checkbox("Vendor", &tmpl.vendor);
ImGui::SameLine(); ImGui::Checkbox("Innkeeper", &tmpl.innkeeper);
// Update nameBuf when preset selection changes it
if (tmpl.name.c_str() != std::string(nameBuf))
std::strncpy(nameBuf, tmpl.name.c_str(), sizeof(nameBuf) - 1);
}
ImGui::Separator();
// ---- Spawned list ----
if (ImGui::CollapsingHeader("Spawned Creatures", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::Text("%zu placed", spawner.spawnCount());
ImGui::BeginChild("SpawnList", ImVec2(0, 100), true);
for (int i = 0; i < static_cast<int>(spawner.spawnCount()); i++) {
auto& s = spawner.getSpawns()[i];
bool sel = (i == spawner.getSelectedIndex());
char label[128];
std::snprintf(label, sizeof(label), "%s Lv%u (%.0f,%.0f,%.0f)",
s.name.c_str(), s.level,
s.position.x, s.position.y, s.position.z);
if (ImGui::Selectable(label, sel))
spawner.selectAt(s.position, 10000.0f);
}
ImGui::EndChild();
}
// ---- Selected creature editor ----
if (auto* sel = spawner.getSelected()) {
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1, 0.9f, 0.3f, 1));
ImGui::Text("Editing: %s", sel->name.c_str());
ImGui::PopStyleColor();
ImGui::DragFloat3("Pos##npc", &sel->position.x, 1.0f);
ImGui::SliderFloat("Facing", &sel->orientation, 0.0f, 360.0f, "%.0f");
int hp2 = sel->health; if (ImGui::InputInt("HP##s", &hp2)) sel->health = std::max(1, hp2);
int lv2 = sel->level; if (ImGui::InputInt("Lv##s", &lv2)) sel->level = std::max(1, lv2);
const char* beh2[] = {"Stationary", "Patrol", "Wander", "Scripted"};
int bi2 = static_cast<int>(sel->behavior);
if (ImGui::Combo("AI##s", &bi2, beh2, 4)) sel->behavior = static_cast<CreatureBehavior>(bi2);
// Patrol path editing
if (sel->behavior == CreatureBehavior::Patrol) {
ImGui::Text("Patrol Points: %zu", sel->patrolPath.size());
auto& brush = app.getTerrainEditor().brush();
if (ImGui::Button("Add Point at Cursor##patrol", ImVec2(-1, 0))) {
if (brush.isActive()) {
PatrolPoint pp;
pp.position = brush.getPosition();
pp.waitTimeMs = 2000.0f;
sel->patrolPath.push_back(pp);
}
}
if (!sel->patrolPath.empty()) {
ImGui::BeginChild("PatrolList", ImVec2(0, 80), true);
for (int pi = 0; pi < static_cast<int>(sel->patrolPath.size()); pi++) {
auto& pp = sel->patrolPath[pi];
char lbl[64];
std::snprintf(lbl, sizeof(lbl), "P%d (%.0f,%.0f,%.0f) %.1fs",
pi, pp.position.x, pp.position.y, pp.position.z,
pp.waitTimeMs / 1000.0f);
ImGui::Text("%s", lbl);
ImGui::SameLine();
char delBtn[16]; std::snprintf(delBtn, sizeof(delBtn), "X##p%d", pi);
if (ImGui::SmallButton(delBtn))
sel->patrolPath.erase(sel->patrolPath.begin() + pi--);
}
ImGui::EndChild();
if (ImGui::Button("Clear Path##patrol"))
sel->patrolPath.clear();
}
}
ImGui::Separator();
if (ImGui::Button("Fly To##npc", ImVec2(55, 0)))
app.flyToSelected();
ImGui::SameLine();
if (ImGui::Button("Duplicate##npc", ImVec2(80, 0))) {
CreatureSpawn copy = *sel;
copy.position += glm::vec3(10, 10, 0);
spawner.placeCreature(copy);
app.markObjectsDirty();
}
ImGui::SameLine();
if (ImGui::Button("Delete##npc", ImVec2(80, 0))) spawner.removeCreature(spawner.getSelectedIndex());
ImGui::SameLine();
if (ImGui::Button("Desel.##npc", ImVec2(60, 0))) spawner.clearSelection();
}
ImGui::Separator();
// Scatter tool
if (ImGui::CollapsingHeader("Scatter Tool")) {
static int scatterCount = 5;
static float scatterRadius = 50.0f;
ImGui::SliderInt("Count", &scatterCount, 1, 30);
ImGui::SliderFloat("Radius##scatter", &scatterRadius, 10.0f, 200.0f);
auto& brush = app.getTerrainEditor().brush();
if (ImGui::Button("Scatter at Cursor", ImVec2(-1, 0))) {
if (brush.isActive() && !tmpl.modelPath.empty()) {
spawner.scatter(tmpl, brush.getPosition(), scatterRadius, scatterCount);
app.markObjectsDirty();
}
}
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1),
"Places %d copies in %.0f radius", scatterCount, scatterRadius);
}
ImGui::Separator();
static char npcPath[256] = "output/creatures.json";
ImGui::InputText("File##npc", npcPath, sizeof(npcPath));
if (ImGui::Button("Save NPCs", ImVec2(100, 0))) spawner.saveToFile(npcPath);
ImGui::SameLine();
if (ImGui::Button("Load NPCs", ImVec2(100, 0))) {
spawner.loadFromFile(npcPath);
app.markObjectsDirty();
}
ImGui::Separator();
ImGui::TextColored(ImVec4(0.7f, 0.9f, 0.7f, 1), "Click terrain to place selected creature");
}
ImGui::End();
}
void EditorUI::renderQuestPanel(EditorApp& app) {
ImGuiViewport* vp = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(ImVec2(vp->Size.x - 400, 90), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(390, 600), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Quest Editor")) {
auto& qe = app.getQuestEditor();
auto& tmpl = qe.getTemplate();
if (ImGui::CollapsingHeader("New Quest", ImGuiTreeNodeFlags_DefaultOpen)) {
static char titleBuf[128] = "New Quest";
std::strncpy(titleBuf, tmpl.title.c_str(), sizeof(titleBuf) - 1);
if (ImGui::InputText("Title##q", titleBuf, sizeof(titleBuf)))
tmpl.title = titleBuf;
static char descBuf[512] = "";
std::strncpy(descBuf, tmpl.description.c_str(), sizeof(descBuf) - 1);
if (ImGui::InputTextMultiline("Description##q", descBuf, sizeof(descBuf), ImVec2(-1, 60)))
tmpl.description = descBuf;
int lvl = tmpl.requiredLevel;
if (ImGui::InputInt("Required Level", &lvl)) tmpl.requiredLevel = std::max(1, lvl);
// Link to NPCs from spawn list
auto& spawner = app.getNpcSpawner();
if (ImGui::BeginCombo("Quest Giver##qg",
tmpl.questGiverNpcId > 0 ? std::to_string(tmpl.questGiverNpcId).c_str() : "None")) {
if (ImGui::Selectable("None")) tmpl.questGiverNpcId = 0;
for (const auto& s : spawner.getSpawns()) {
char lbl[64];
std::snprintf(lbl, sizeof(lbl), "%s (id %u)", s.name.c_str(), s.id);
if (ImGui::Selectable(lbl)) tmpl.questGiverNpcId = s.id;
}
ImGui::EndCombo();
}
if (ImGui::BeginCombo("Turn-in NPC##qt",
tmpl.turnInNpcId > 0 ? std::to_string(tmpl.turnInNpcId).c_str() : "None")) {
if (ImGui::Selectable("None##ti")) tmpl.turnInNpcId = 0;
for (const auto& s : spawner.getSpawns()) {
char lbl[64];
std::snprintf(lbl, sizeof(lbl), "%s (id %u)", s.name.c_str(), s.id);
if (ImGui::Selectable(lbl)) tmpl.turnInNpcId = s.id;
}
ImGui::EndCombo();
}
ImGui::Separator();
ImGui::Text("Objectives:");
if (tmpl.objectives.size() < 4 && ImGui::Button("Add Objective")) {
QuestObjective obj;
obj.description = "Kill 5 creatures";
tmpl.objectives.push_back(obj);
}
for (int oi = 0; oi < static_cast<int>(tmpl.objectives.size()); oi++) {
auto& obj = tmpl.objectives[oi];
ImGui::PushID(oi);
const char* types[] = {"Kill", "Collect", "Talk", "Explore", "Escort", "Use Object"};
int ti = static_cast<int>(obj.type);
ImGui::Combo("Type", &ti, types, 6);
obj.type = static_cast<QuestObjectiveType>(ti);
static char objDesc[128];
std::strncpy(objDesc, obj.description.c_str(), sizeof(objDesc) - 1);
if (ImGui::InputText("Desc", objDesc, sizeof(objDesc))) obj.description = objDesc;
int cnt = obj.targetCount;
if (ImGui::InputInt("Count", &cnt)) obj.targetCount = std::max(1, cnt);
if (ImGui::SmallButton("Remove")) tmpl.objectives.erase(tmpl.objectives.begin() + oi--);
ImGui::PopID();
ImGui::Separator();
}
ImGui::Text("Rewards:");
int xp = tmpl.reward.xp;
if (ImGui::InputInt("XP##qr", &xp)) tmpl.reward.xp = std::max(0, xp);
int gold = tmpl.reward.gold;
if (ImGui::InputInt("Gold##qr", &gold)) tmpl.reward.gold = std::max(0, gold);
if (ImGui::Button("Create Quest", ImVec2(-1, 0))) {
qe.addQuest(tmpl);
app.showToast("Quest created: " + tmpl.title);
}
}
ImGui::Separator();
if (ImGui::CollapsingHeader("Quest List", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::Text("%zu quests", qe.questCount());
ImGui::BeginChild("QuestList", ImVec2(0, 120), true);
for (int i = 0; i < static_cast<int>(qe.questCount()); i++) {
auto* q = qe.getQuest(i);
char lbl[128];
std::snprintf(lbl, sizeof(lbl), "[%u] %s (Lv%u, %zu obj)",
q->id, q->title.c_str(), q->requiredLevel, q->objectives.size());
if (ImGui::Selectable(lbl)) { /* select for editing */ }
}
ImGui::EndChild();
}
ImGui::Separator();
static char questPath[256] = "output/quests.json";
ImGui::InputText("File##quest", questPath, sizeof(questPath));
if (ImGui::Button("Save Quests", ImVec2(-1, 0))) {
qe.saveToFile(questPath);
app.showToast("Quests saved");
}
}
ImGui::End();
}
void EditorUI::renderWaterPanel(EditorApp& app) {
ImGui::SetNextWindowPos(ImVec2(10, 90), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(280, 250), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Water")) {
if (!app.hasTerrainLoaded()) {
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "Load or create terrain first");
ImGui::End(); return;
}
auto& s = app.getTerrainEditor().brush().settings();
ImGui::SliderFloat("Radius", &s.radius, 5.0f, 200.0f, "%.0f");
float wh = app.getWaterHeight();
if (ImGui::SliderFloat("Water Height", &wh, -200.0f, 500.0f, "%.1f"))
app.setWaterHeight(wh);
const char* types[] = {"Water", "Ocean", "Magma", "Slime"};
int typeIdx = app.getWaterType();
if (ImGui::Combo("Liquid Type", &typeIdx, types, 4))
app.setWaterType(static_cast<uint16_t>(typeIdx));
ImGui::Separator();
if (ImGui::Button("Remove Water Under Brush", ImVec2(-1, 0))) {
auto& brush = app.getTerrainEditor().brush();
if (brush.isActive()) {
app.getTerrainEditor().removeWater(brush.getPosition(), s.radius);
app.getEditorCamera(); // trigger dirty
}
}
ImGui::Separator();
ImGui::TextColored(ImVec4(0.5f, 0.8f, 1.0f, 1.0f), "Left-click to place water");
ImGui::TextColored(ImVec4(0.5f, 0.8f, 1.0f, 1.0f), "Rendered as translucent overlay");
ImGui::Separator();
ImGui::TextColored(ImVec4(0.7f, 0.9f, 0.7f, 1), "Left-click: place");
ImGui::TextColored(ImVec4(0.7f, 0.9f, 0.7f, 1), "Ctrl+click: select");
ImGui::TextColored(ImVec4(0.7f, 0.9f, 0.7f, 1), "Del: remove selected");
}
ImGui::End();
}
void EditorUI::renderContextMenu(EditorApp& app) {
if (app.shouldOpenContextMenu()) {
ImGui::OpenPopup("ObjectContextMenu");
app.clearContextMenuFlag();
}
if (ImGui::BeginPopup("ObjectContextMenu")) {
auto* objSel = app.getObjectPlacer().getSelected();
auto* npcSel = app.getNpcSpawner().getSelected();
if (!objSel && !npcSel) { ImGui::EndPopup(); return; }
if (objSel) {
std::string display = objSel->path;
auto slash = display.rfind('\\');
if (slash != std::string::npos) display = display.substr(slash + 1);
ImGui::TextColored(ImVec4(1, 0.9f, 0.3f, 1), "%s", display.c_str());
} else {
ImGui::TextColored(ImVec4(1, 0.9f, 0.3f, 1), "%s (NPC)", npcSel->name.c_str());
}
ImGui::Separator();
if (objSel) {
if (ImGui::MenuItem("Move (G)"))
app.startGizmoMode(TransformMode::Move);
if (ImGui::MenuItem("Rotate (R)"))
app.startGizmoMode(TransformMode::Rotate);
if (ImGui::MenuItem("Scale (T)"))
app.startGizmoMode(TransformMode::Scale);
ImGui::Separator();
if (ImGui::MenuItem("Snap to Ground"))
app.snapSelectedToGround();
if (ImGui::MenuItem("Fly To"))
app.flyToSelected();
}
if (npcSel) {
if (ImGui::MenuItem("Fly To"))
app.flyToSelected();
if (ImGui::MenuItem("Duplicate")) {
CreatureSpawn copy = *npcSel;
copy.position += glm::vec3(10, 10, 0);
app.getNpcSpawner().placeCreature(copy);
app.markObjectsDirty();
}
}
ImGui::Separator();
if (ImGui::MenuItem("Delete")) {
if (objSel) { app.getObjectPlacer().deleteSelected(); }
else { app.getNpcSpawner().removeCreature(app.getNpcSpawner().getSelectedIndex()); }
app.markObjectsDirty();
}
if (ImGui::MenuItem("Deselect")) {
app.getObjectPlacer().clearSelection();
app.getNpcSpawner().clearSelection();
}
ImGui::EndPopup();
}
}
void EditorUI::renderMinimap(EditorApp& app) {
if (!app.hasTerrainLoaded()) return;
auto* terrain = app.getTerrainEditor().getTerrain();
if (!terrain) return;
ImGuiViewport* vp = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(ImVec2(vp->Size.x - 185, vp->Size.y - 210), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(175, 185), ImGuiCond_FirstUseEver);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(4, 4));
if (ImGui::Begin("Minimap", nullptr, ImGuiWindowFlags_NoScrollbar)) {
ImVec2 avail = ImGui::GetContentRegionAvail();
float cellW = avail.x / 16.0f;
float cellH = (avail.y - 14) / 16.0f;
ImVec2 origin = ImGui::GetCursorScreenPos();
ImDrawList* dl = ImGui::GetWindowDrawList();
// Find height range
float minH = 1e30f, maxH = -1e30f;
for (int i = 0; i < 256; i++) {
auto& c = terrain->chunks[i];
if (!c.hasHeightMap()) continue;
for (int v = 0; v < 145; v++) {
float h = c.position[2] + c.heightMap.heights[v];
minH = std::min(minH, h); maxH = std::max(maxH, h);
}
}
float range = std::max(1.0f, maxH - minH);
for (int cy = 0; cy < 16; cy++) {
for (int cx = 0; cx < 16; cx++) {
auto& c = terrain->chunks[cy * 16 + cx];
float avgH = c.position[2];
if (c.hasHeightMap()) {
float sum = 0;
for (int v = 0; v < 145; v++) sum += c.heightMap.heights[v];
avgH += sum / 145.0f;
}
float t = (avgH - minH) / range;
// Color: low=blue, mid=green, high=brown/white
float r, g, b;
if (t < 0.3f) { r = 0.1f; g = 0.2f + t; b = 0.5f - t; }
else if (t < 0.7f) { float tt = (t - 0.3f) / 0.4f; r = 0.1f + tt * 0.4f; g = 0.5f + tt * 0.2f; b = 0.1f; }
else { float tt = (t - 0.7f) / 0.3f; r = 0.5f + tt * 0.3f; g = 0.7f - tt * 0.2f; b = 0.1f + tt * 0.5f; }
ImVec2 p0(origin.x + cx * cellW, origin.y + cy * cellH);
ImVec2 p1(p0.x + cellW - 1, p0.y + cellH - 1);
dl->AddRectFilled(p0, p1, IM_COL32(
static_cast<int>(r*255), static_cast<int>(g*255),
static_cast<int>(b*255), 200));
// Water indicator
if (terrain->waterData[cy * 16 + cx].hasWater())
dl->AddRectFilled(p0, p1, IM_COL32(50, 100, 200, 100));
}
}
// Draw objects as yellow dots
float tileNW_X = (32.0f - static_cast<float>(terrain->coord.y)) * 533.33333f;
float tileNW_Y = (32.0f - static_cast<float>(terrain->coord.x)) * 533.33333f;
for (const auto& obj : app.getObjectPlacer().getObjects()) {
float u = (tileNW_X - obj.position.x) / 533.33333f;
float v = (tileNW_Y - obj.position.y) / 533.33333f;
if (u >= 0 && u <= 1 && v >= 0 && v <= 1) {
ImVec2 pt(origin.x + v * avail.x, origin.y + u * (16 * cellH));
dl->AddCircleFilled(pt, 2.0f, IM_COL32(255, 220, 50, 200));
}
}
// Draw NPCs as red dots
for (const auto& npc : app.getNpcSpawner().getSpawns()) {
float u = (tileNW_X - npc.position.x) / 533.33333f;
float v = (tileNW_Y - npc.position.y) / 533.33333f;
if (u >= 0 && u <= 1 && v >= 0 && v <= 1) {
ImVec2 pt(origin.x + v * avail.x, origin.y + u * (16 * cellH));
dl->AddCircleFilled(pt, 2.5f, npc.hostile ? IM_COL32(255, 60, 60, 200)
: IM_COL32(60, 200, 60, 200));
}
}
ImGui::Dummy(ImVec2(avail.x, 16 * cellH));
// Click minimap to move camera
if (ImGui::IsWindowHovered() && ImGui::IsMouseClicked(0)) {
ImVec2 mousePos = ImGui::GetMousePos();
float mu = (mousePos.y - origin.y) / (16 * cellH);
float mv = (mousePos.x - origin.x) / avail.x;
if (mu >= 0 && mu <= 1 && mv >= 0 && mv <= 1) {
float wx = tileNW_X - mu * 533.33333f;
float wy = tileNW_Y - mv * 533.33333f;
app.getEditorCamera().setPosition(glm::vec3(wx, wy,
app.getEditorCamera().getCamera().getPosition().z));
}
}
// Camera indicator as white cross
auto camPos = app.getEditorCamera().getCamera().getPosition();
float camU = (tileNW_X - camPos.x) / 533.33333f;
float camV = (tileNW_Y - camPos.y) / 533.33333f;
if (camU >= 0 && camU <= 1 && camV >= 0 && camV <= 1) {
ImVec2 cp(origin.x + camV * avail.x, origin.y + camU * (16 * cellH));
dl->AddLine(ImVec2(cp.x - 3, cp.y), ImVec2(cp.x + 3, cp.y), IM_COL32(255,255,255,220), 2);
dl->AddLine(ImVec2(cp.x, cp.y - 3), ImVec2(cp.x, cp.y + 3), IM_COL32(255,255,255,220), 2);
}
// Brush radius indicator on minimap
if (app.getTerrainEditor().brush().isActive()) {
auto bp = app.getTerrainEditor().brush().getPosition();
float bu = (tileNW_X - bp.x) / 533.33333f;
float bv = (tileNW_Y - bp.y) / 533.33333f;
if (bu >= 0 && bu <= 1 && bv >= 0 && bv <= 1) {
ImVec2 bc(origin.x + bv * avail.x, origin.y + bu * (16 * cellH));
float bRadius = app.getTerrainEditor().brush().settings().radius / 533.33333f;
float pixRadius = bRadius * avail.x;
dl->AddCircle(bc, pixRadius, IM_COL32(255, 255, 100, 150), 16, 1.5f);
}
}
// Hole indicators (dark X marks)
for (int cy2 = 0; cy2 < 16; cy2++) {
for (int cx2 = 0; cx2 < 16; cx2++) {
if (terrain->chunks[cy2 * 16 + cx2].holes) {
ImVec2 hp(origin.x + cx2 * cellW + cellW * 0.5f,
origin.y + cy2 * cellH + cellH * 0.5f);
dl->AddText(ImVec2(hp.x - 3, hp.y - 5), IM_COL32(0, 0, 0, 200), "H");
}
}
}
ImGui::Dummy(ImVec2(avail.x, 16 * cellH));
// Legend
ImDrawList* dl2 = ImGui::GetWindowDrawList();
ImVec2 legPos = ImGui::GetCursorScreenPos();
dl2->AddCircleFilled(ImVec2(legPos.x + 5, legPos.y + 5), 3, IM_COL32(255, 220, 50, 200));
dl2->AddCircleFilled(ImVec2(legPos.x + 45, legPos.y + 5), 3, IM_COL32(255, 60, 60, 200));
dl2->AddCircleFilled(ImVec2(legPos.x + 100, legPos.y + 5), 3, IM_COL32(60, 200, 60, 200));
ImGui::Text(" Obj Hostile Friendly + Cam");
}
ImGui::End();
ImGui::PopStyleVar();
}
void EditorUI::renderPropertiesPanel(EditorApp& app) {
ImGuiViewport* vp = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(ImVec2(vp->Size.x - 280, 90), ImGuiCond_Always);
ImGui::SetNextWindowSize(ImVec2(270, 220), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Info")) {
auto* tr = app.getTerrainRenderer();
if (tr && tr->getChunkCount() > 0) {
ImGui::Text("Map: %s [%d, %d]", app.getLoadedMap().c_str(),
app.getLoadedTileX(), app.getLoadedTileY());
ImGui::Text("Chunks: %d Tris: %d", tr->getChunkCount(), tr->getTriangleCount());
ImGui::Text("Objects: %zu NPCs: %zu",
app.getObjectPlacer().objectCount(),
app.getNpcSpawner().spawnCount());
} else {
ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "No terrain loaded");
}
if (auto* t = app.getTerrainEditor().getTerrain()) {
ImGui::Text("Textures: %zu", t->textures.size());
int waterChunks = 0;
int holeChunks = 0;
for (int i = 0; i < 256; i++) {
if (t->waterData[i].hasWater()) waterChunks++;
if (t->chunks[i].holes) holeChunks++;
}
if (waterChunks > 0) ImGui::Text("Water chunks: %d", waterChunks);
if (holeChunks > 0) ImGui::Text("Hole chunks: %d", holeChunks);
}
// M2 render diagnostics
if (auto* m2r = app.getM2Renderer()) {
ImGui::Text("M2: %u models, %u instances, %u draws",
m2r->getModelCount(), m2r->getInstanceCount(),
m2r->getDrawCallCount());
}
ImGui::Separator();
auto pos = app.getEditorCamera().getCamera().getPosition();
ImGui::Text("Camera: %.0f, %.0f, %.0f", pos.x, pos.y, pos.z);
ImGui::Text("Speed: %.0f (Shift+scroll)", app.getEditorCamera().getSpeed());
// Cursor world position
auto& brush = app.getTerrainEditor().brush();
if (brush.isActive()) {
auto bp = brush.getPosition();
ImGui::Text("Cursor: %.1f, %.1f, %.1f", bp.x, bp.y, bp.z);
}
ImGui::Separator();
if (app.getTerrainEditor().hasUnsavedChanges())
ImGui::TextColored(ImVec4(1, 0.8f, 0.3f, 1), "* Unsaved (Ctrl+S to save)");
else
ImGui::TextColored(ImVec4(0.5f, 0.8f, 0.5f, 1), "Saved");
}
ImGui::End();
}
void EditorUI::renderStatusBar(EditorApp& app) {
ImGuiViewport* vp = ImGui::GetMainViewport();
float h = 24.0f;
ImGui::SetNextWindowPos(ImVec2(vp->Pos.x, vp->Pos.y + vp->Size.y - h));
ImGui::SetNextWindowSize(ImVec2(vp->Size.x, h));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(8, 3));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoFocusOnAppearing;
if (ImGui::Begin("##StatusBar", nullptr, flags)) {
const char* ms[] = {"Sculpt", "Paint", "Objects", "Water", "NPCs", "Quests"};
const char* m = ms[static_cast<int>(app.getMode())];
if (app.hasTerrainLoaded()) {
ImGui::Text("[%s] %s [%d,%d]%s", m, app.getLoadedMap().c_str(),
app.getLoadedTileX(), app.getLoadedTileY(),
app.getTerrainEditor().hasUnsavedChanges() ? " *" : "");
ImGui::SameLine(vp->Size.x * 0.4f);
ImGui::Text("Obj:%zu NPC:%zu",
app.getObjectPlacer().objectCount(),
app.getNpcSpawner().spawnCount());
} else {
ImGui::Text("[%s] Wowee World Editor", m);
}
ImGui::SameLine(vp->Size.x - 120);
ImGui::Text("%.1f FPS", ImGui::GetIO().Framerate);
}
ImGui::End();
ImGui::PopStyleVar(2);
}
} // namespace editor
} // namespace wowee