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The charCreateCallback was firing synchronously during ImGui render, causing a state transition before the create screen's ImGui::End() was called. Defer the callback to GameHandler::update() and ensure update() runs during CHARACTER_CREATION and CHARACTER_SELECTION states. |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| ui | ||