mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
- Add Entity::setOrientation() to update facing without cancelling movement - Force attacker and victim to face each other on SMSG_ATTACKSTART - Fix orientation sign error in MonsterMove: use atan2(-dy, dx) throughout so NPCs don't glide backward; clamp FacingAngle moves that are >90° off travel vector - Tab-target: skip dead units and non-hostiles at both build and advance time; stale entries (killed between presses) are skipped inline rather than cycling to them - Spirit healer resurrection: detect same-map SMSG_NEW_WORLD with resurrectPending_ and skip the full world reload/entity clear, preventing the fall-forever bug |
||
|---|---|---|
| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| ui | ||