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- Add Entity::setOrientation() to update facing without cancelling movement - Force attacker and victim to face each other on SMSG_ATTACKSTART - Fix orientation sign error in MonsterMove: use atan2(-dy, dx) throughout so NPCs don't glide backward; clamp FacingAngle moves that are >90° off travel vector - Tab-target: skip dead units and non-hostiles at both build and advance time; stale entries (killed between presses) are skipped inline rather than cycling to them - Spirit healer resurrection: detect same-map SMSG_NEW_WORLD with resurrectPending_ and skip the full world reload/entity clear, preventing the fall-forever bug |
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| .. | ||
| character.hpp | ||
| entity.hpp | ||
| expansion_profile.hpp | ||
| game_handler.hpp | ||
| group_defines.hpp | ||
| inventory.hpp | ||
| opcode_table.hpp | ||
| opcodes.hpp | ||
| packet_parsers.hpp | ||
| player.hpp | ||
| spell_defines.hpp | ||
| transport_manager.hpp | ||
| update_field_table.hpp | ||
| warden_crypto.hpp | ||
| warden_emulator.hpp | ||
| warden_memory.hpp | ||
| warden_module.hpp | ||
| world.hpp | ||
| world_packets.hpp | ||
| zone_manager.hpp | ||