..
amd_fsr3_framegen_probe.cpp
Make FSR3 SDK integration Kits-only and align CI/docs
2026-03-09 05:00:51 -07:00
amd_fsr3_runtime.cpp
fix: suppress wchar_t '>= 0' tautological comparison warning on arm64
2026-03-10 21:34:54 -07:00
camera.cpp
Implement FSR 2.2 temporal upscaling
2026-03-07 23:13:01 -08:00
camera_controller.cpp
fix: R key resets camera angles only; consume all SpellCastTargets bytes
2026-03-17 21:52:45 -07:00
celestial.cpp
Fix visible square behind sun by switching celestial to additive blending
2026-02-23 07:40:51 -08:00
character_preview.cpp
feat: enable shadow rendering in character preview for visual depth
2026-03-11 12:21:07 -07:00
character_renderer.cpp
fix: stabilize turtle world entry session handling
2026-03-15 01:21:23 -07:00
charge_effect.cpp
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
2026-02-22 02:59:24 -08:00
clouds.cpp
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
frustum.cpp
Fix Windows frustum enum macro collision
2026-03-09 04:41:04 -07:00
lens_flare.cpp
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
levelup_effect.cpp
Add 3D level-up effect using LevelUp.m2 spell model
2026-02-19 20:36:25 -08:00
lighting_manager.cpp
Add multi-expansion support with data-driven protocol layer
2026-02-12 22:56:36 -08:00
lightning.cpp
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
2026-02-22 02:59:24 -08:00
loading_screen.cpp
Background normal map generation, queue-draining load screen warmup
2026-03-07 18:40:24 -08:00
m2_renderer.cpp
fix: stabilize turtle world entry session handling
2026-03-15 01:21:23 -07:00
material.cpp
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
mesh.cpp
Initial commit: wowee native WoW 3.3.5a client
2026-02-02 13:03:22 -08:00
minimap.cpp
fix: evict oldest minimap tile textures when cache exceeds 128 entries
2026-03-17 13:38:18 -07:00
mount_dust.cpp
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
2026-02-22 02:59:24 -08:00
performance_hud.cpp
Revert "fix(input): block WASD and Q/E movement"
2026-03-14 03:46:10 -07:00
quest_marker_renderer.cpp
feat: add frustum culling to quest marker rendering for consistency
2026-03-11 13:30:07 -07:00
renderer.cpp
feat: separate cast/impact kit paths in spell visual DBC lookup
2026-03-17 18:30:11 -07:00
scene.cpp
Optimize release builds: LTO, -O3, visibility, micro-perf fixes
2026-02-18 20:10:47 -08:00
shader.cpp
Performance optimizations and collision improvements
2026-02-02 23:03:45 -08:00
sky_system.cpp
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
skybox.cpp
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
starfield.cpp
Add configurable MSAA anti-aliasing, update auth screen and terrain shader
2026-02-22 02:59:24 -08:00
swim_effects.cpp
Fix GPU resource leaks and re-entrant world loading for instance transitions
2026-03-02 08:06:35 -08:00
terrain_manager.cpp
fix: stabilize turtle world entry session handling
2026-03-15 01:21:23 -07:00
terrain_renderer.cpp
fix(terrain): drop chunks when material descriptor allocation fails
2026-03-14 06:34:09 -07:00
video_player.cpp
Play looping MP4 behind auth screen
2026-02-05 15:34:29 -08:00
vk_buffer.cpp
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
vk_context.cpp
fix(vulkan): defer resource frees until frame fence
2026-03-14 03:32:31 -07:00
vk_pipeline.cpp
Add player water ripples and separate 1x water pass for MSAA compatibility
2026-02-22 22:34:48 -08:00
vk_render_target.cpp
Fix all remaining build warnings and eliminate UB in binary parsers
2026-02-23 19:58:38 -08:00
vk_shader.cpp
Vulcan Nightmare
2026-02-21 22:04:17 -08:00
vk_texture.cpp
Batch GPU uploads to eliminate per-upload fence waits (stutter fix)
2026-03-07 12:19:59 -08:00
vk_utils.cpp
Batch GPU uploads to eliminate per-upload fence waits (stutter fix)
2026-03-07 12:19:59 -08:00
water_renderer.cpp
fix: correct water refraction barrier srcAccessMask to prevent VK_ERROR_DEVICE_LOST
2026-03-18 02:20:35 -07:00
weather.cpp
Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather
2026-02-22 23:20:13 -08:00
wmo_renderer.cpp
fix: stabilize turtle world entry session handling
2026-03-15 01:21:23 -07:00
world_map.cpp
feat: show corpse skull marker on world map when player is a ghost
2026-03-17 19:52:17 -07:00