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TBC and WotLK have 25-field ItemDisplayInfo.dbc (vs 23 in Classic/Turtle)
with 2 extra fields before the texture region block. The texture fields
start at index 15 (not 14), shifting all 8 regions by +1.
This caused every equipment texture to be composited into the wrong body
region — e.g. LegLower textures landing in FootTexture, belt textures in
LegLowerTexture instead of LegUpperTexture ("everything shifted by 1").
Verified against raw DBC binary data: Classic field[14]=ArmUpper,
TBC/WotLK field[15]=ArmUpper.
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| interface/AddOns/HelloWorld | ||
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