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Cache composite textures by input key so identical NPC equipment combos share one GPU texture. Use DBC layout system for ItemDisplayInfo texture component fields instead of hardcoded indices (cross-expansion support). Selective player equipment re-emission on item query response instead of broadcasting to all players. |
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| .. | ||
| db | ||
| dbc_layouts.json | ||
| expansion.json | ||
| opcodes.json | ||
| update_fields.json | ||