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- importHeightmapImage(): loads any resolution PNG/JPG/BMP/TGA via stb_image, supports both 8-bit and 16-bit precision, maps to terrain vertices with bilinear coordinate mapping - Both image import and RAW import now wrapped with undo (recordGeneratorUndo/commitGeneratorUndo) - UI: File > Import Heightmap now offers "Import Image" (any format) and "Import RAW" (binary) as separate options - Enables professional terrain workflows: paint in Photoshop/GIMP, generate in World Machine/Gaea, import directly as terrain |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||