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Load third-person emote text templates (othersTarget/othersNoTarget) from EmotesText.dbc fields 3 and 7 alongside existing sender text. Build reverse lookup map from dbcId to EmoteInfo for incoming SMSG_TEXT_EMOTE resolution. Other players now show proper emote descriptions like "Player dances with Target" instead of generic "Player performs an emote" text. |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| ui | ||