Kelsidavis-WoWee/include/pipeline
Kelsi db47f00657 feat(pipeline): add WOMX (Wowee World Map index) format
Novel open replacement for Blizzard's WDT (top-level world
definition table). The 9th open format added to the editor.

A WOMX file holds the manifest of which terrain tiles exist
within a world plus a tiny bit of map-level metadata. The
runtime consults it before attempting to load any individual
tile (so missing tiles produce a clean "no data" result
instead of a file-not-found error).

Format:
  • magic "WMPX", version 1, little-endian
  • mapName + worldType (continent/instance/battleground/arena)
  • gridSize 1..128 (typically 64 for continents)
  • defaultLightId / defaultWeatherId (atmosphere preset
    refs, 0 if none — wires into the WOL/WOW pair)
  • packed bitmap, 1 bit per tile, row-major
  • A 64x64 manifest is exactly 512 bytes of bitmap

API: WoweeWorldMapLoader::save / load / exists; presets
makeContinent (64x64 full), makeInstance (4x4 full),
makeArena (1x1 full).

CLI added (5 flags, 456 total now):
  --gen-world-map <base> [name]            (continent)
  --gen-world-map-instance <base> [name]   (4x4)
  --gen-world-map-arena <base> [name]      (1x1)
  --info-womx <base> [--json]
  --validate-womx <base> [--json]

Round-trip verified: continent + instance + arena presets
all save / load / re-validate to byte-identical state with
correct tile counts.
2026-05-09 14:38:05 -07:00
..
adt_loader.hpp feat(adt): preserve MODF nameSet + scale fields across load/save round-trip 2026-05-06 03:37:13 -07:00
asset_manager.hpp feat(runtime): pick up WHM/WOT/WOC sidecars from asset tree 2026-05-06 10:48:40 -07:00
asset_manifest.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
blp_loader.hpp Add attribution and source citations for open source release 2026-02-02 22:09:33 -08:00
custom_zone_discovery.hpp feat: custom zone discovery system for client auto-detection 2026-05-05 10:01:05 -07:00
dbc_layout.hpp fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
dbc_loader.hpp feat: complete client integration for all 6 open formats 2026-05-05 12:41:19 -07:00
loose_file_reader.hpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
m2_loader.hpp feat: implement M2 ribbon emitter rendering for spell trail effects 2026-03-13 01:17:30 -07:00
terrain_mesh.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wdt_loader.hpp Add instance support: WDT parser, WMO-only map loading, area triggers, BG queue accept 2026-02-26 17:56:11 -08:00
wmo_loader.hpp wmo: apply MOHD ambient color to interior group lighting 2026-03-09 21:27:01 -07:00
wowee_building.hpp feat(wob): tryLoadByGamePath helper, used by editor + terrain_manager 2026-05-06 04:10:12 -07:00
wowee_collision.hpp feat(woc): add WMO collision meshes to exported zone collision 2026-05-06 02:33:22 -07:00
wowee_light.hpp feat(pipeline): add WOL preset variants for cave/dungeon/night 2026-05-09 14:01:26 -07:00
wowee_model.hpp feat(extract): emit WOM and WOB side-files (M2/WMO → open formats) 2026-05-06 10:32:17 -07:00
wowee_terrain_loader.hpp feat: integrate Wowee Open Terrain loader into client terrain pipeline 2026-05-05 09:56:24 -07:00
wowee_weather.hpp feat(pipeline): add Wowee Open Weather (.wow) zone schedule 2026-05-09 14:10:13 -07:00
wowee_world_map.hpp feat(pipeline): add WOMX (Wowee World Map index) format 2026-05-09 14:38:05 -07:00