Kelsidavis-WoWee/src
Kelsi Davis 3f408341e1 fix(rendering): correct alpha test on opaque batches and hair transparency
- alphaTestPipeline_ uses blendDisabled() so surviving pixels are fully
  opaque (was blendAlpha, causing hair to blend with background)
- Remove alphaCutout from alphaTest condition — opaque materials like
  capes no longer alpha-test just because their texture has an alpha
  channel
- Two-pass batch rendering: opaque (blendMode 0) draws first to
  establish depth, then alpha-key/blend draws on top
2026-04-04 01:16:28 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio chore(renderer): refactor renderer and add post-process + spell visuals systems 2026-04-02 00:21:21 +03:00
auth fix: UB in mouse button polling, null deref in BigNum formatting 2026-03-30 15:37:38 -07:00
core fix(rendering): filter player hair geosets via CharHairGeosets.dbc 2026-04-03 22:43:37 -07:00
game fix(rendering,game): init bone SSBO to identity; stop movement before cast 2026-04-04 01:16:28 -07:00
network chore(testing): add unit tests and update core render/network pipelines 2026-04-03 09:41:34 +03:00
pipeline chore(testing): add unit tests and update core render/network pipelines 2026-04-03 09:41:34 +03:00
rendering fix(rendering): correct alpha test on opaque batches and hair transparency 2026-04-04 01:16:28 -07:00
ui fix(dbc): runtime detection for ItemDisplayInfo texture field indices 2026-04-03 22:05:38 -07:00
main.cpp fix: chdir to executable directory at startup for relative asset paths 2026-04-04 01:16:28 -07:00