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- alphaTestPipeline_ uses blendDisabled() so surviving pixels are fully opaque (was blendAlpha, causing hair to blend with background) - Remove alphaCutout from alphaTest condition — opaque materials like capes no longer alpha-test just because their texture has an alpha channel - Two-pass batch rendering: opaque (blendMode 0) draws first to establish depth, then alpha-key/blend draws on top |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||