Kelsidavis-WoWee/src/rendering
Kelsi Davis 3f408341e1 fix(rendering): correct alpha test on opaque batches and hair transparency
- alphaTestPipeline_ uses blendDisabled() so surviving pixels are fully
  opaque (was blendAlpha, causing hair to blend with background)
- Remove alphaCutout from alphaTest condition — opaque materials like
  capes no longer alpha-test just because their texture has an alpha
  channel
- Two-pass batch rendering: opaque (blendMode 0) draws first to
  establish depth, then alpha-key/blend draws on top
2026-04-04 01:16:28 -07:00
..
amd_fsr3_framegen_probe.cpp Make FSR3 SDK integration Kits-only and align CI/docs 2026-03-09 05:00:51 -07:00
amd_fsr3_runtime.cpp fix: prevent hang on FSR3 upscale context creation failure 2026-03-24 10:06:57 -07:00
animation_controller.cpp chore(renderer): extract AnimationController and remove audio pass-throughs 2026-04-02 13:06:31 +03:00
camera.cpp refactor: name memory/taxi constants, add camera jitter why-comment 2026-03-30 15:07:55 -07:00
camera_controller.cpp refactor: name random/camera constants, add alpha map static_assert 2026-03-30 15:17:37 -07:00
celestial.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
character_preview.cpp fix(dbc): runtime detection for ItemDisplayInfo texture field indices 2026-04-03 22:05:38 -07:00
character_renderer.cpp fix(rendering): correct alpha test on opaque batches and hair transparency 2026-04-04 01:16:28 -07:00
charge_effect.cpp docs: add why-comments to rendering, packets, and UI code 2026-03-30 17:23:07 -07:00
clouds.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
frustum.cpp refactor: extract color write mask, name frustum epsilon, add comments 2026-03-30 15:02:47 -07:00
lens_flare.cpp fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
levelup_effect.cpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.cpp refactor: name lighting time constant, replace PI literal with glm 2026-03-30 15:23:58 -07:00
lightning.cpp fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
loading_screen.cpp fix: return UINT32_MAX from findMemType on failure, add [[nodiscard]] 2026-03-27 14:53:29 -07:00
m2_model_classifier.cpp refactor(rendering): extract M2 classification into pure functions 2026-03-24 19:55:24 +03:00
m2_renderer.cpp Revert "fix(rendering): remap M2 vertex bone indices through bone lookup table" 2026-04-03 22:26:14 -07:00
material.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.cpp feat: render equipment on other players (helmets, weapons, belts, wrists) 2026-03-27 17:30:35 -07:00
mount_dust.cpp fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
performance_hud.cpp refactor: add 4 color constants, replace 31 more inline literals 2026-03-27 10:20:45 -07:00
post_process_pipeline.cpp fix(rendering): FSR1/FXAA paths not signaling inline mode to endFrame 2026-04-03 21:13:35 -07:00
quest_marker_renderer.cpp fixin critical bugs, non critical bugs, sendmail implementation 2026-03-28 11:35:10 +03:00
renderer.cpp fix(rendering): prevent MSAA+FSR2 framebuffer mismatch crash 2026-04-03 21:41:14 -07:00
sky_system.cpp perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
skybox.cpp fix: remove duplicate zone weather, consolidate RNG, name star constants 2026-03-30 14:38:30 -07:00
spell_visual_system.cpp chore(renderer): refactor renderer and add post-process + spell visuals systems 2026-04-02 00:21:21 +03:00
starfield.cpp fix: remove duplicate zone weather, consolidate RNG, name star constants 2026-03-30 14:38:30 -07:00
swim_effects.cpp docs: add why-comments to rendering, packets, and UI code 2026-03-30 17:23:07 -07:00
terrain_manager.cpp chore(testing): add unit tests and update core render/network pipelines 2026-04-03 09:41:34 +03:00
terrain_renderer.cpp fix(rendering): wait all frame fences before freeing shared descriptor sets 2026-04-03 19:48:43 -07:00
vk_buffer.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_context.cpp fix(rendering): sync async upload batches before rendering 2026-04-03 22:09:41 -07:00
vk_pipeline.cpp refactor: extract color write mask, name frustum epsilon, add comments 2026-03-30 15:02:47 -07:00
vk_render_target.cpp fix: add VkSampler cache to prevent sampler exhaustion crash 2026-03-24 11:44:54 -07:00
vk_shader.cpp fix: VkTexture move/destroy ownsSampler_ flag, extract finalizeSampler 2026-03-30 14:24:41 -07:00
vk_texture.cpp fix: VkTexture move/destroy ownsSampler_ flag, extract finalizeSampler 2026-03-30 14:24:41 -07:00
vk_utils.cpp Batch GPU uploads to eliminate per-upload fence waits (stutter fix) 2026-03-07 12:19:59 -08:00
water_renderer.cpp fix(rendering): wait all frame fences before freeing shared descriptor sets 2026-04-03 19:48:43 -07:00
weather.cpp fix: remove duplicate zone weather, consolidate RNG, name star constants 2026-03-30 14:38:30 -07:00
wmo_renderer.cpp fix(rendering): wait all frame fences before freeing shared descriptor sets 2026-04-03 19:48:43 -07:00
world_map.cpp refactor: extract class/race restriction helpers, add DBC fallback comment 2026-03-30 15:45:48 -07:00