Kelsidavis-WoWee/include/pipeline
Kelsi d537d7163e feat(pipeline): add Wowee Open Weather (.wow) zone schedule
8th open-format addition to the Wowee pipeline. Replaces
WoW's WeatherTypes.dbc / WeatherEffect logic with a single
binary file holding a list of weather states for one zone,
each tagged with intensity bounds, a probability weight,
and duration bounds. The renderer / runtime samples one
entry at a time using weighted-random selection, drives
it for a uniform-random duration in [min, max] sec, then
re-rolls.

  • Types: Clear / Rain / Snow / Storm / Sandstorm / Fog /
    Blizzard (extensible enum).

  • Binary format: magic "WOWA", version 1, name, N entries
    each storing (typeId, minIntensity, maxIntensity, weight,
    minDurationSec, maxDurationSec).

CLI:
  • --info-wow <wow-base> [--json] — inspect a WOW
  • --gen-weather-temperate — clear + rain + fog (forest)
  • --gen-weather-arctic    — snow + blizzard + fog (tundra)
  • --gen-weather-desert    — clear + sandstorm (dunes)
  • --gen-weather-stormy    — rain + storm + occasional clear

The 8th open format complementing the rest:
  M2 → WOM | WMO → WOB | WMO collision → WOC | ADT → WOT
  DBC → JsonDBC | BLP → PNG | Light.dbc → WOL | WeatherTypes.dbc → WOW

Smoke-tested all 4 presets + JSON output. Each preset reads
back identically with the expected entry count and weight
distribution.
2026-05-09 14:10:13 -07:00
..
adt_loader.hpp feat(adt): preserve MODF nameSet + scale fields across load/save round-trip 2026-05-06 03:37:13 -07:00
asset_manager.hpp feat(runtime): pick up WHM/WOT/WOC sidecars from asset tree 2026-05-06 10:48:40 -07:00
asset_manifest.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
blp_loader.hpp Add attribution and source citations for open source release 2026-02-02 22:09:33 -08:00
custom_zone_discovery.hpp feat: custom zone discovery system for client auto-detection 2026-05-05 10:01:05 -07:00
dbc_layout.hpp fix: auto-detect CharSections.dbc layout and add Blood Elf/Draenei NPC voices 2026-03-23 11:00:49 -07:00
dbc_loader.hpp feat: complete client integration for all 6 open formats 2026-05-05 12:41:19 -07:00
loose_file_reader.hpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
m2_loader.hpp feat: implement M2 ribbon emitter rendering for spell trail effects 2026-03-13 01:17:30 -07:00
terrain_mesh.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
wdt_loader.hpp Add instance support: WDT parser, WMO-only map loading, area triggers, BG queue accept 2026-02-26 17:56:11 -08:00
wmo_loader.hpp wmo: apply MOHD ambient color to interior group lighting 2026-03-09 21:27:01 -07:00
wowee_building.hpp feat(wob): tryLoadByGamePath helper, used by editor + terrain_manager 2026-05-06 04:10:12 -07:00
wowee_collision.hpp feat(woc): add WMO collision meshes to exported zone collision 2026-05-06 02:33:22 -07:00
wowee_light.hpp feat(pipeline): add WOL preset variants for cave/dungeon/night 2026-05-09 14:01:26 -07:00
wowee_model.hpp feat(extract): emit WOM and WOB side-files (M2/WMO → open formats) 2026-05-06 10:32:17 -07:00
wowee_terrain_loader.hpp feat: integrate Wowee Open Terrain loader into client terrain pipeline 2026-05-05 09:56:24 -07:00
wowee_weather.hpp feat(pipeline): add Wowee Open Weather (.wow) zone schedule 2026-05-09 14:10:13 -07:00