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Three critical bugs fixed: - LOGON_CHALLENGE request: set protocol byte to 0x03 (was 0x00) and reverse FourCC strings (game/platform/os/locale) to match real client - Response parsers: remove double-read of opcode byte that shifted all field reads by one, preventing successful auth with real servers - LOGON_PROOF response sizes: success=32 bytes, failure=4 bytes to match TrinityCore/AzerothCore format Also adds missing auth result codes (0x13-0x20, 0xFF) including IGR_WITHOUT_BNET (0x17) which Warmane was returning. |
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| .. | ||
| packet.cpp | ||
| socket.cpp | ||
| tcp_socket.cpp | ||
| world_socket.cpp | ||