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Mirrors the editor-side ZoneManifest sanitize on the discovery scanner used by the launcher and asset manager. A custom_zones/ zone with bad mapId or out-of-range tile coords would otherwise appear in the picker and silently fail when the user selects it. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| math | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||