Kelsidavis-WoWee/include
Kelsi 4d80b92c39 Parse M2 render flags and apply per-batch blend modes
Water/lava batches in fountain and Ironforge M2 models use non-opaque
blend modes (alpha, additive) defined in the M2 material table. Without
parsing these, they rendered as solid surfaces extending visibly beyond
their containers. Now each batch looks up its blend mode from the
material array and sets the appropriate GL blend function.
2026-02-06 01:54:25 -08:00
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audio Add audio volume controls to settings 2026-02-05 17:32:21 -08:00
auth Use auth username for world connection 2026-02-05 18:18:15 -08:00
core Fix NPC hair/geoset rendering using DBC lookups 2026-02-06 01:02:35 -08:00
game Fix online mode creature spawning and packet parsing 2026-02-05 21:55:52 -08:00
network Fix online mode creature spawning and packet parsing 2026-02-05 21:55:52 -08:00
pipeline Parse M2 render flags and apply per-batch blend modes 2026-02-06 01:54:25 -08:00
platform Add Windows cross-platform support alongside Linux 2026-02-03 22:25:41 -08:00
rendering Parse M2 render flags and apply per-batch blend modes 2026-02-06 01:54:25 -08:00
ui Clamp character appearance using DBC ranges 2026-02-05 18:22:11 -08:00