Kelsidavis-WoWee/include/audio/music_manager.hpp
Kelsi d2b46d410a Add original music to login rotation and zone playlists
11 original tracks in assets/Original Music/ now play on the login
screen and in thematically matched zones across Eastern Kingdoms and
Kalimdor. Added crossfadeToFile to MusicManager for local file
playback during zone transitions. New zones: Tirisfal, Undercity,
Barrens, STV, Duskwood, Burning Steppes, Searing Gorge, Ironforge,
Loch Modan, Orgrimmar, Durotar, Mulgore, Thunder Bluff, Darkshore,
Teldrassil, Darnassus.
2026-02-15 05:53:27 -08:00

55 lines
1.5 KiB
C++

#pragma once
#include <string>
#include <cstdint>
#include <unordered_map>
#include <vector>
namespace wowee {
namespace pipeline { class AssetManager; }
namespace audio {
class MusicManager {
public:
MusicManager();
~MusicManager();
bool initialize(pipeline::AssetManager* assets);
void shutdown();
void playMusic(const std::string& mpqPath, bool loop = true);
void playFilePath(const std::string& filePath, bool loop = true);
void stopMusic(float fadeMs = 2000.0f);
void crossfadeTo(const std::string& mpqPath, float fadeMs = 3000.0f);
void crossfadeToFile(const std::string& filePath, float fadeMs = 3000.0f);
void update(float deltaTime);
void setVolume(int volume);
int getVolume() const { return volumePercent; }
void setUnderwaterMode(bool underwater);
void preloadMusic(const std::string& mpqPath);
bool isPlaying() const { return playing; }
bool isInitialized() const { return assetManager != nullptr; }
const std::string& getCurrentTrack() const { return currentTrack; }
private:
pipeline::AssetManager* assetManager = nullptr;
std::string currentTrack;
bool currentTrackIsFile = false;
bool playing = false;
int volumePercent = 30;
bool underwaterMode = false;
// Crossfade state
bool crossfading = false;
std::string pendingTrack;
bool pendingIsFile = false;
float fadeTimer = 0.0f;
float fadeDuration = 0.0f;
std::unordered_map<std::string, std::vector<uint8_t>> musicDataCache_;
};
} // namespace audio
} // namespace wowee