mirror of
https://github.com/Kelsidavis/WoWee.git
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- npc_spawner: save/load with proper JSON (25+ fields + patrol paths) - zone_manifest: save/load with nlohmann (was naive string concat/parse) - load now parses all fields: mapId, baseHeight, tiles, hasCreatures - custom_zone_discovery: parse zone.json with nlohmann, extract mapId and tile coordinates (was only reading name/author/description) - object_placer: save/load with nlohmann (was substring parsing) - editor_app: stats.json export uses nlohmann, score display now /6 Zero naive JSON string concatenation remains in the editor codebase. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| math | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||