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- Added transport fields to MovementInfo struct (transportGuid, transportX/Y/Z/O, transportTime) - Updated MovementPacket::build() to serialize transport data when ONTRANSPORT flag set - Modified GameHandler::sendMovement() to include transport info when player on transport - Fixed coordinate conversion for transport offsets (server↔canonical) - Added transport tracking in both CREATE_OBJECT and MOVEMENT update handlers - Connected M2Renderer to WMORenderer for hierarchical doodad transforms - Server-authoritative transport movement (no client-side animation) Issue: Server not sending MOVEMENT updates for transports, so they remain stationary. Transports register successfully but don't animate without server position updates. |
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| .. | ||
| character.hpp | ||
| entity.hpp | ||
| game_handler.hpp | ||
| group_defines.hpp | ||
| inventory.hpp | ||
| opcodes.hpp | ||
| player.hpp | ||
| spell_defines.hpp | ||
| transport_manager.hpp | ||
| world.hpp | ||
| world_packets.hpp | ||
| zone_manager.hpp | ||