mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 07:40:14 +00:00
Camera controller / sitting: - Any movement key (WASD/QE/Space) pressed while sitting now clears the sitting flag immediately, matching WoW's sit-to-stand-on-move behaviour - Added StandUpCallback: when the player stands up via local input the callback fires setStandState(0) → CMSG_STAND_STATE_CHANGE(STAND) so the server releases the sit lock and restores normal movement - Fixes character getting stuck in sit state after accidentally right-clicking a chair GO in Goldshire Inn (or similar) Nameplates: - Use getRenderPositionForGuid() (renderer visual position) as primary source for nameplate anchor, falling back to entity X/Y/Z only when no render instance exists yet; keeps health bars in sync with the rendered model instead of the parallel entity interpolator |
||
|---|---|---|
| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||