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SMSG_EQUIPMENT_SET_SAVED now updates the local set's GUID from the server response, preventing duplicate set creation when clicking "Update" on a newly-saved set. New sets are also added to the local list immediately so the UI reflects them without a relog. Additionally, CMSG_PLAYED_TIME is now auto-sent on initial world entry (with sendToChat=false) so the character Stats tab shows total and level time immediately without requiring /played. |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
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| rendering | ||
| third_party | ||
| ui | ||