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PLAYER_BYTES and PLAYER_BYTES_2 changes in SMSG_UPDATE_OBJECT now update the Character struct's appearanceBytes and facialFeatures, and fire an appearance-changed callback that resets the inventory screen preview so it reloads with the new hair/face values. |
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| .. | ||
| auth_screen.hpp | ||
| character_create_screen.hpp | ||
| character_screen.hpp | ||
| game_screen.hpp | ||
| inventory_screen.hpp | ||
| keybinding_manager.hpp | ||
| quest_log_screen.hpp | ||
| realm_screen.hpp | ||
| spellbook_screen.hpp | ||
| talent_screen.hpp | ||
| ui_manager.hpp | ||