mirror of
https://github.com/Kelsidavis/WoWee.git
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New tab lets users explore extracted assets visually: BLP textures rendered via blp_convert+Pillow, M2/WMO wireframes with mouse-drag rotation and zoom, DBC/CSV tables with named columns from dbc_layouts.json, ADT heightmap grids, text file viewer, audio metadata, and hex dumps. Directory tree lazy-loads from manifest.json with search and file-type filtering.
194 lines
8.4 KiB
Markdown
194 lines
8.4 KiB
Markdown
# Asset Pipeline GUI
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WoWee includes a Python GUI for extraction and texture-pack management:
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```bash
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python3 tools/asset_pipeline_gui.py
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```
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The script is also executable directly: `./tools/asset_pipeline_gui.py`
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## Supported Platforms
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- Linux
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- macOS
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- Windows
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The app uses Python's built-in `tkinter` module. If `tkinter` is missing, install the platform package:
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- Linux (Debian/Ubuntu): `sudo apt install python3-tk`
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- Fedora: `sudo dnf install python3-tkinter`
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- Arch: `sudo pacman -S tk`
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- macOS: use the official Python.org installer (includes Tk)
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- Windows: use the official Python installer and enable Tcl/Tk support
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## What It Does
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- Runs `asset_extract` (or shell/PowerShell script fallback) to extract MPQ data
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- Saves extraction config in `asset_pipeline/state.json`
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- Installs texture packs from ZIP or folders (with zip-slip protection)
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- Lets users activate/deactivate packs and reorder active pack priority
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- Rebuilds `Data/override` from active pack order (runs in background thread)
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- Shows current data state (`manifest.json`, entry count, override file count, last runs)
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- Browses extracted assets with inline previews (images, 3D wireframes, data tables, text, hex dumps)
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## Configuration Tab
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### Path Settings
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| Field | Description |
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|-------|-------------|
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| **WoW Data (MPQ source)** | Path to your WoW client's `Data/` folder containing `.MPQ` files |
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| **Output Data directory** | Where extracted assets land. Defaults to `<project root>/Data` |
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| **Extractor binary/script** | Optional. Leave blank for auto-detection (see below) |
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### Extractor Auto-Detection
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When no extractor path is configured, the GUI searches in order:
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1. `build/bin/asset_extract` — CMake build with bin subdirectory
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2. `build/asset_extract` — CMake build without bin subdirectory
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3. `bin/asset_extract` — standalone binary
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4. **Windows only**: `extract_assets.ps1` — invoked via `powershell -ExecutionPolicy Bypass -File`
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5. **Linux/macOS only**: `extract_assets.sh` — invoked via `bash`
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On Windows, `.exe` is appended to binary candidates automatically.
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### Extraction Options
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| Option | Description |
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|--------|-------------|
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| **Expansion** | `auto`, `classic`, `turtle`, `tbc`, or `wotlk`. Read-only dropdown. |
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| **Locale** | `auto`, `enUS`, `enGB`, `deDE`, `frFR`, etc. Read-only dropdown. |
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| **Threads** | Worker thread count. 0 = auto (uses all cores). |
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| **Skip DBC extraction** | Skip database client files (faster if you only want textures). |
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| **Generate DBC CSV** | Output human-readable CSV alongside binary DBC files. |
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| **Verify CRC** | Check file integrity during extraction (slower but safer). |
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| **Verbose output** | More detail in the Logs tab. |
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### Buttons
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| Button | Action |
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|--------|--------|
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| **Save Configuration** | Writes all settings to `asset_pipeline/state.json`. |
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| **Run Extraction** | Starts the extractor in a background thread. Output streams to the Logs tab. |
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| **Cancel Extraction** | Terminates a running extraction. Grayed out when idle, active during extraction. |
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| **Refresh State** | Reloads the Current State tab. |
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## Texture Packs Tab
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### Installing Packs
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- **Install ZIP**: Opens a file picker for `.zip` archives. Each member path is validated against zip-slip attacks before extraction.
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- **Install Folder**: Opens a folder picker and copies the entire folder into the pipeline's internal pack storage.
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### Managing Packs
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| Button | Action |
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|--------|--------|
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| **Activate** | Adds the selected pack to the active override list. |
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| **Deactivate** | Removes the selected pack from the active list (stays installed). |
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| **Move Up / Move Down** | Changes priority order. Pack #1 is the base layer; higher numbers override lower. |
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| **Rebuild Override** | Merges all active packs into `Data/override/` in a background thread. UI stays responsive. |
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| **Uninstall** | Removes the pack from disk after confirmation. |
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Pack list selection is preserved across refreshes — you can activate a pack and immediately reorder it without re-selecting.
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## Pack Format
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Supported pack layouts:
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1. `PackName/Data/...`
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2. `PackName/data/...`
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3. `PackName/...` where top folders include game folders (`Interface`, `World`, `Character`, `Textures`, `Sound`)
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4. Single wrapper directory containing any of the above
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When multiple active packs contain the same file path, **later packs in active order win**.
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## Asset Browser Tab
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Browse and preview every extracted asset visually. Requires a completed extraction with a `manifest.json` in the output directory.
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### Layout
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- **Top bar**: Search entry, file type filter dropdown, Search/Reset buttons, result count
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- **Left panel** (~30%): Directory tree built lazily from `manifest.json`
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- **Right panel** (~70%): Preview area that adapts to the selected file type
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- **Bottom bar**: File path, size, and CRC from manifest
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### Search and Filtering
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Type a substring into the search box and/or pick a file type from the dropdown, then click **Search**. The tree repopulates with matching results (capped at 5000 entries). Click **Reset** to restore the full tree.
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File type filters: All, BLP, M2, WMO, DBC, ADT, Audio, Text.
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### Preview Types
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| Type | What You See |
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|------|--------------|
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| **BLP** | Converted to PNG via `blp_convert --to-png`, displayed as an image. Cached in `asset_pipeline/preview_cache/`. |
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| **M2** | Wireframe rendering of model vertices and triangles on a Canvas. Drag to rotate, scroll to zoom. |
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| **WMO** | Wireframe of group geometry (MOVT/MOVI chunks). Root WMOs auto-load the `_000` group file. |
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| **CSV** (DBC exports) | Scrollable table with column names from `dbc_layouts.json`. First 500 rows loaded, click "Load more" for the rest. |
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| **ADT** | Colored heightmap grid parsed from MCNK chunks. |
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| **Text** (XML, LUA, JSON, HTML, TOC) | Syntax-highlighted scrollable text view. |
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| **Audio** (WAV, MP3, OGG) | Metadata display — format, channels, sample rate, duration (WAV). |
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| **Other** | Hex dump of the first 512 bytes. |
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### Wireframe Controls
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- **Left-click drag**: Rotate the model (azimuth + elevation)
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- **Scroll wheel**: Zoom in/out
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- Depth coloring: closer geometry renders brighter
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### Optional Dependencies
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| Dependency | Required For | Fallback |
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|------------|-------------|----------|
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| [Pillow](https://pypi.org/project/Pillow/) (`pip install Pillow`) | BLP image preview | Shows install instructions |
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| `blp_convert` (built with project) | BLP → PNG conversion | Shows "not found" message |
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All other previews (wireframe, table, text, hex) work without any extra dependencies.
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### Cache
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BLP previews are cached as PNG files in `asset_pipeline/preview_cache/` keyed by path and file size. Delete this directory to clear the cache.
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## Current State Tab
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Shows a summary of pipeline state:
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- Output directory existence and `manifest.json` entry count
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- Override folder file count and last build timestamp
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- Installed and active pack counts with priority order
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- Last extraction time, success/failure, and the exact command used
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- Paths to the state file and packs directory
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Click **Refresh** to reload, or it auto-refreshes after operations.
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## Logs Tab
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All extraction output, override rebuild messages, cancellations, and errors stream here in real time via a log queue polled every 120ms. Click **Clear Logs** to reset.
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## State Files and Folders
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| Path | Description |
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|------|-------------|
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| `asset_pipeline/state.json` | All configuration, pack metadata, and extraction history |
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| `asset_pipeline/packs/<pack-id>/` | Installed pack contents (one directory per pack) |
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| `asset_pipeline/preview_cache/` | Cached BLP → PNG conversions for the Asset Browser |
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| `<Output Data>/override/` | Merged output from active packs |
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The `asset_pipeline/` directory is gitignored.
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## Typical Workflow
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1. Launch: `python3 tools/asset_pipeline_gui.py`
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2. **Configuration tab**: Browse to your WoW `Data/` folder, pick expansion, click **Save Configuration**.
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3. Click **Run Extraction** — watch progress in the **Logs** tab. Cancel with **Cancel Extraction** if needed.
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4. Switch to **Texture Packs** tab. Click **Install ZIP** and pick a texture pack.
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5. Select the pack and click **Activate**.
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6. (Optional) Install more packs, activate them, and use **Move Up/Down** to set priority.
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7. Click **Rebuild Override** — the status bar shows progress, and the result appears in Logs.
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8. (Optional) Switch to **Asset Browser** to explore extracted files — preview textures, inspect models, browse DBC tables.
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9. Run wowee — it loads override textures on top of the extracted base assets.
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