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Project-level cross-reference checker. Walks every zone and runs the
same model-path / NPC-id checks --check-zone-refs does, with per-zone
breakdown:
wowee_editor --check-project-refs custom_zones
check-project-refs: custom_zones
zones : 12 (2 failed)
total missing: 5
zone obj_chk obj_miss q_chk q_miss status
AshenForest 12 0 4 0 PASS
BoneOasis 17 2 6 0 FAIL
Stranglethorn 34 1 8 2 FAIL
...
2 zone(s) have dangling refs
Per-zone columns split objects vs quests so designers see at a
glance whether the issue is missing models (asset bundle drift) or
NPC IDs (creature definitions out of sync with quest references).
Pairs with --check-project-content (data quality) and
--validate-project (binary integrity). Together the three give a
complete pre-ship validation gate:
--validate-project binary structure
--check-project-content field plausibility
--check-project-refs cross-references resolve
Verified on a 2-zone project: Forest mvp-zone has 1 unresolved
object placement (no Tree.m2 on disk in test cwd), Bad zone has
1 missing object → 2 zones FAIL, exit 1.
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||