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- Colored diamond markers rendered at every NPC position on terrain: red for hostile, green for friendly, with vertical pillar for height - Renders through water pipeline (alpha-blended, depth-tested) - Always visible regardless of whether M2 creature model renders - Scales with NPC scale setting for consistent visual size - This guarantees you can always see where NPCs are placed |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||