Kelsidavis-WoWee/tools/editor
Kelsi 5ccc61f144 fix(editor): NPC position markers always visible regardless of M2 rendering
- Colored diamond markers rendered at every NPC position on terrain:
  red for hostile, green for friendly, with vertical pillar for height
- Renders through water pipeline (alpha-blended, depth-tested)
- Always visible regardless of whether M2 creature model renders
- Scales with NPC scale setting for consistent visual size
- This guarantees you can always see where NPCs are placed
2026-05-05 05:59:06 -07:00
..
adt_writer.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
adt_writer.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
asset_browser.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
asset_browser.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_app.cpp feat(editor): center on terrain (Home key), navigation improvements 2026-05-05 05:48:00 -07:00
editor_app.hpp fix(editor): add M2 render diagnostics to Info panel for NPC debugging 2026-05-05 05:56:49 -07:00
editor_brush.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_brush.hpp feat(editor): erosion brush, NPC load, auto-save 2026-05-05 04:44:54 -07:00
editor_camera.cpp feat(editor): scroll wheel zoom, clickable minimap navigation 2026-05-05 05:44:24 -07:00
editor_camera.hpp feat(editor): scroll wheel zoom, clickable minimap navigation 2026-05-05 05:44:24 -07:00
editor_history.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_history.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_markers.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_markers.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_ui.cpp fix(editor): add M2 render diagnostics to Info panel for NPC debugging 2026-05-05 05:56:49 -07:00
editor_ui.hpp refactor(editor): remove dead marker renderer, clean up stale fields 2026-05-05 05:04:14 -07:00
editor_viewport.cpp fix(editor): NPC position markers always visible regardless of M2 rendering 2026-05-05 05:59:06 -07:00
editor_viewport.hpp fix(editor): NPC position markers always visible regardless of M2 rendering 2026-05-05 05:59:06 -07:00
editor_water.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_water.hpp feat(editor): brush radius circle indicator on terrain 2026-05-05 04:10:46 -07:00
main.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
npc_presets.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
npc_presets.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
npc_spawner.cpp feat(editor): erosion brush, NPC load, auto-save 2026-05-05 04:44:54 -07:00
npc_spawner.hpp fix(editor): NPC default scale 3x, right-side panels track window resize 2026-05-05 05:23:09 -07:00
object_placer.cpp feat(editor): object save/load JSON, working duplicate, export objects 2026-05-05 05:14:03 -07:00
object_placer.hpp feat(editor): import ADT doodad/WMO placements on load 2026-05-05 05:42:14 -07:00
stb_image_impl.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
terrain_biomes.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
terrain_editor.cpp feat(editor): height scale tool for terrain relief control 2026-05-05 05:55:05 -07:00
terrain_editor.hpp feat(editor): height scale tool for terrain relief control 2026-05-05 05:55:05 -07:00
texture_painter.cpp feat(editor): terrain holes, recent textures, sculpt panel polish 2026-05-05 04:34:03 -07:00
texture_painter.hpp feat(editor): terrain holes, recent textures, sculpt panel polish 2026-05-05 04:34:03 -07:00
transform_gizmo.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
transform_gizmo.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
zone_manifest.cpp feat(editor): zone manifest for client loading, export workflow complete 2026-05-05 05:06:41 -07:00
zone_manifest.hpp feat(editor): zone manifest for client loading, export workflow complete 2026-05-05 05:06:41 -07:00