Kelsidavis-WoWee/src/rendering
Kelsi b66033c6d8 fix: toLowerInPlace infinite recursion + remove redundant callback guards
Fix toLowerInPlace() which was accidentally self-recursive (would stack
overflow on any Lua string lowering). Remove 30 redundant
if(addonEventCallback_) wrappers around pure fireAddonEvent blocks.
Extract color constants in performance_hud.cpp (24 inline literals).
2026-03-25 12:37:29 -07:00
..
amd_fsr3_framegen_probe.cpp Make FSR3 SDK integration Kits-only and align CI/docs 2026-03-09 05:00:51 -07:00
amd_fsr3_runtime.cpp fix: prevent hang on FSR3 upscale context creation failure 2026-03-24 10:06:57 -07:00
camera.cpp Implement FSR 2.2 temporal upscaling 2026-03-07 23:13:01 -08:00
camera_controller.cpp feat: add NumLock auto-run toggle and HUD indicator 2026-03-18 11:25:35 -07:00
celestial.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
character_preview.cpp refactor: remaining C-style casts, color constants, and header guard cleanup 2026-03-25 11:57:22 -07:00
character_renderer.cpp refactor: remaining C-style casts, color constants, and header guard cleanup 2026-03-25 11:57:22 -07:00
charge_effect.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
clouds.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
frustum.cpp Fix Windows frustum enum macro collision 2026-03-09 04:41:04 -07:00
lens_flare.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
levelup_effect.cpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.cpp Add multi-expansion support with data-driven protocol layer 2026-02-12 22:56:36 -08:00
lightning.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
loading_screen.cpp fix: add VkSampler cache to prevent sampler exhaustion crash 2026-03-24 11:44:54 -07:00
m2_model_classifier.cpp refactor(rendering): extract M2 classification into pure functions 2026-03-24 19:55:24 +03:00
m2_renderer.cpp Merge pull request #21 from ldmonster/chore/add-classification-to-render 2026-03-24 10:18:24 -07:00
material.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
mount_dust.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
performance_hud.cpp fix: toLowerInPlace infinite recursion + remove redundant callback guards 2026-03-25 12:37:29 -07:00
quest_marker_renderer.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
renderer.cpp refactor: replace C-style casts with static_cast and extract toLowerInPlace 2026-03-25 11:40:49 -07:00
scene.cpp Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
shader.cpp Performance optimizations and collision improvements 2026-02-02 23:03:45 -08:00
sky_system.cpp fix: sync cloud density with weather intensity and DBC cloud coverage 2026-03-20 16:50:32 -07:00
skybox.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
starfield.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
swim_effects.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
terrain_manager.cpp refactor: extract guidToUnitId/getQuestTitle helpers and misc cleanup 2026-03-25 11:25:44 -07:00
terrain_renderer.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
video_player.cpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
vk_buffer.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_context.cpp refactor: remaining C-style casts, color constants, and header guard cleanup 2026-03-25 11:57:22 -07:00
vk_pipeline.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
vk_render_target.cpp fix: add VkSampler cache to prevent sampler exhaustion crash 2026-03-24 11:44:54 -07:00
vk_shader.cpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_texture.cpp fix: add VkSampler cache to prevent sampler exhaustion crash 2026-03-24 11:44:54 -07:00
vk_utils.cpp Batch GPU uploads to eliminate per-upload fence waits (stutter fix) 2026-03-07 12:19:59 -08:00
water_renderer.cpp refactor: remaining C-style casts, color constants, and header guard cleanup 2026-03-25 11:57:22 -07:00
weather.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00
wmo_renderer.cpp refactor: remaining C-style casts, color constants, and header guard cleanup 2026-03-25 11:57:22 -07:00
world_map.cpp perf: add Vulkan pipeline cache persistence for faster startup 2026-03-24 09:47:03 -07:00