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The load side already scrubs keyframe translation/rotation/scale floats, but fromM2 → save → load is the typical path: a corrupt M2 source would write NaN keyframes that the load-time guard would have to clean up on every subsequent load. Symmetric scrub here ensures the file is clean from the start. movingSpeed also defaults to 0 if non-finite (matches load). |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| math | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||