Kelsidavis-WoWee/include
Kelsi 63efac9fa6 Unlimited creature model uploads during load screen, remove duplicate code
Loading screen now calls processCreatureSpawnQueue(unlimited=true) which
removes the 1-upload-per-frame cap and 2ms time budget, allowing all pending
creature models to upload to GPU in bulk. Also increases concurrent async
background loads from 4 to 16 during load screen. Replaces 40-line inline
duplicate of processAsyncCreatureResults with the shared function.
2026-03-07 17:31:47 -08:00
..
audio Fix voice gender using server data and update loading screen UI 2026-02-23 06:22:30 -08:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Unlimited creature model uploads during load screen, remove duplicate code 2026-03-07 17:31:47 -08:00
game Fix Deeprun Tram: visual movement, direction, and player riding 2026-03-06 23:01:11 -08:00
network Optimize world socket buffer handling and logging 2026-02-22 08:16:54 -08:00
pipeline Filter WMO decorative geometry from collision, fix tram portal trigger IDs 2026-03-06 10:37:32 -08:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering Defer normal map generation to reduce GPU model upload stalls by ~50% 2026-03-07 17:16:38 -08:00
ui Suppress movement after teleport/portal, add shadow distance slider 2026-03-06 20:38:58 -08:00