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Loading screen now calls processCreatureSpawnQueue(unlimited=true) which removes the 1-upload-per-frame cap and 2ms time budget, allowing all pending creature models to upload to GPU in bulk. Also increases concurrent async background loads from 4 to 16 during load screen. Replaces 40-line inline duplicate of processAsyncCreatureResults with the shared function. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| ui | ||