Kelsidavis-WoWee/include/core
Kelsi 63efac9fa6 Unlimited creature model uploads during load screen, remove duplicate code
Loading screen now calls processCreatureSpawnQueue(unlimited=true) which
removes the 1-upload-per-frame cap and 2ms time budget, allowing all pending
creature models to upload to GPU in bulk. Also increases concurrent async
background loads from 4 to 16 during load screen. Replaces 40-line inline
duplicate of processAsyncCreatureResults with the shared function.
2026-03-07 17:31:47 -08:00
..
application.hpp Unlimited creature model uploads during load screen, remove duplicate code 2026-03-07 17:31:47 -08:00
coordinates.hpp Fix yaw conversions for online movement/entities 2026-02-12 15:08:21 -08:00
input.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
logger.hpp Fix Windows ERROR macro collision in logger 2026-02-25 11:14:53 -08:00
memory_monitor.hpp Stabilize taxi/state sync and creature spawn handling 2026-02-11 21:14:35 -08:00
spawn_presets.hpp Fix WMO spawn presets to avoid terrain snapping 2026-02-04 23:30:03 -08:00
window.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00