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Stores up to 500 combat events in a rolling deque alongside the existing floating combat text. Events are populated via the existing addCombatText() call site, resolving attacker/target names from the entity manager and player name cache at event time. - CombatLogEntry struct in spell_defines.hpp (type, amount, spellId, isPlayerSource, timestamp, sourceName, targetName) - getCombatLog() / clearCombatLog() accessors on GameHandler - renderCombatLog() in GameScreen: scrollable two-column table (Time + Event), color-coded by event category, with Damage/Healing/Misc filter checkboxes, auto-scroll toggle, and Clear button - /combatlog (/cl) chat command toggles the window |
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| .. | ||
| character.cpp | ||
| entity.cpp | ||
| expansion_profile.cpp | ||
| game_handler.cpp | ||
| inventory.cpp | ||
| opcode_table.cpp | ||
| opcodes.cpp | ||
| packet_parsers_classic.cpp | ||
| packet_parsers_tbc.cpp | ||
| player.cpp | ||
| transport_manager.cpp | ||
| update_field_table.cpp | ||
| warden_crypto.cpp | ||
| warden_emulator.cpp | ||
| warden_memory.cpp | ||
| warden_module.cpp | ||
| world.cpp | ||
| world_packets.cpp | ||
| zone_manager.cpp | ||