mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
- renderWorld() now calls wmoRenderer, characterRenderer, m2Renderer (+smoke, particles) in the correct opaque→transparent order; water moved after all opaques; per-subsystem timing active in live path - Deleted the 310-line #if 0 GL stub block and removed #include <GL/glew.h> (last GL reference in renderer.cpp) - Full-screen overlay pipeline (postprocess.vert + overlay.frag, alpha blend, no depth test/write) for underwater tint; lazily initialized, renders a blue tint when camera is meaningfully below the water surface; canal vs open-water tint colours preserved from original design - overlay.frag.glsl / overlay.frag.spv added |
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