Kelsidavis-WoWee/include/rendering
Kelsi 69cf39ba02 Activate WMO/char/M2 render loop, purge dead GL block, add underwater overlay
- renderWorld() now calls wmoRenderer, characterRenderer, m2Renderer (+smoke,
  particles) in the correct opaque→transparent order; water moved after all
  opaques; per-subsystem timing active in live path
- Deleted the 310-line #if 0 GL stub block and removed #include <GL/glew.h>
  (last GL reference in renderer.cpp)
- Full-screen overlay pipeline (postprocess.vert + overlay.frag, alpha blend,
  no depth test/write) for underwater tint; lazily initialized, renders a blue
  tint when camera is meaningfully below the water surface; canal vs open-water
  tint colours preserved from original design
- overlay.frag.glsl / overlay.frag.spv added
2026-02-21 22:04:17 -08:00
..
camera.hpp Fix camera occlusion and stabilize WMO/M2 collision behavior 2026-02-03 16:04:21 -08:00
camera_controller.hpp Fix movement desync: strafe animation and missing SET_FACING 2026-02-19 16:40:17 -08:00
celestial.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
character_preview.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
character_renderer.hpp Character renderer is fully Vulkan. 2026-02-21 22:04:17 -08:00
charge_effect.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
clouds.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
frustum.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
lens_flare.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
levelup_effect.hpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.hpp Implement WoW 3.3.5a DBC-driven lighting system 2026-02-10 13:44:22 -08:00
lightning.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
loading_screen.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
m2_renderer.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
material.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
mount_dust.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
performance_hud.hpp Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
quest_marker_renderer.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
renderer.hpp Activate WMO/char/M2 render loop, purge dead GL block, add underwater overlay 2026-02-21 22:04:17 -08:00
scene.hpp Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
shader.hpp Implement shadow mapping pipeline for terrain and models 2026-02-04 16:08:35 -08:00
sky_system.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
skybox.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
starfield.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
swim_effects.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
terrain_manager.hpp Improve runtime stutter handling and ground clutter performance 2026-02-21 01:26:16 -08:00
terrain_renderer.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
texture.hpp Add centralized anisotropic filtering, fog, and Blinn-Phong specular to all renderers 2026-02-04 15:05:46 -08:00
video_player.hpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
vk_buffer.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_context.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_frame_data.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_pipeline.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_render_target.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_shader.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_texture.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_utils.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
water_renderer.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
weather.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
wmo_renderer.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
world_map.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00