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- Loading screen stays visible until all terrain tiles finish streaming; character spawns only after terrain is loaded and Z-snapped to ground - Reduce tree trunk collision bounds (5% of canopy, capped at 5.0) and make all small/medium trees, bushes, lily pads, and foliage walkthrough - Add jump input buffering (150ms) and coyote time (100ms) for responsive jumps - Fix fence orientation by adding +180° heading rotation - Increase terrain load radius from 1 to 2 (5x5 tile grid) - Add hearthstone callback for single-player camera reset |
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