mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-06 09:03:52 +00:00
Novel open terrain format unique to wowee: .wot (Wowee Open Terrain) — JSON metadata: - Tile coordinates, chunk grid dimensions, texture list - Per-chunk layer assignments and hole bitmasks - Water data per chunk (type, height) - Format version "wot-1.0" .whm (Wowee HeightMap) — binary heightmap: - "WHM1" magic header - 256 chunks × (baseHeight + 145 float heights) = 148KB - Direct float storage, no compression, fully portable Both formats are entirely novel — no ADT, no WDT, no Blizzard structures. The WCP content pack can bundle .wot/.whm instead of ADT/WDT for fully open redistribution. Import/export functions: WoweeTerrain::exportOpen() / importOpen() |
||
|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||