Kelsidavis-WoWee/tools/editor
Kelsi 7177463df1 feat(editor): Wowee Open Terrain format (.wot/.whm) — no Blizzard formats
Novel open terrain format unique to wowee:

.wot (Wowee Open Terrain) — JSON metadata:
- Tile coordinates, chunk grid dimensions, texture list
- Per-chunk layer assignments and hole bitmasks
- Water data per chunk (type, height)
- Format version "wot-1.0"

.whm (Wowee HeightMap) — binary heightmap:
- "WHM1" magic header
- 256 chunks × (baseHeight + 145 float heights) = 148KB
- Direct float storage, no compression, fully portable

Both formats are entirely novel — no ADT, no WDT, no Blizzard
structures. The WCP content pack can bundle .wot/.whm instead of
ADT/WDT for fully open redistribution.

Import/export functions: WoweeTerrain::exportOpen() / importOpen()
2026-05-05 09:32:13 -07:00
..
adt_writer.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
adt_writer.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
asset_browser.cpp feat(editor): Find Valid Tile button, improved ADT loading workflow 2026-05-05 06:35:37 -07:00
asset_browser.hpp feat(editor): Find Valid Tile button, improved ADT loading workflow 2026-05-05 06:35:37 -07:00
content_pack.cpp feat(editor): Wowee Content Pack (.wcp) format for zone distribution 2026-05-05 09:27:00 -07:00
content_pack.hpp feat(editor): Wowee Content Pack (.wcp) format for zone distribution 2026-05-05 09:27:00 -07:00
editor_app.cpp feat(editor): Export Content Pack button in File menu 2026-05-05 09:29:57 -07:00
editor_app.hpp feat(editor): Export Content Pack button in File menu 2026-05-05 09:29:57 -07:00
editor_brush.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_brush.hpp feat(editor): erosion brush, NPC load, auto-save 2026-05-05 04:44:54 -07:00
editor_camera.cpp feat(editor): middle mouse orbit camera around terrain point 2026-05-05 06:48:05 -07:00
editor_camera.hpp feat(editor): middle mouse orbit camera around terrain point 2026-05-05 06:48:05 -07:00
editor_history.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_history.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_markers.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_markers.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_ui.cpp feat(editor): Export Content Pack button in File menu 2026-05-05 09:29:57 -07:00
editor_ui.hpp fix(editor): Create + Generate button now actually runs generation pipeline 2026-05-05 09:17:23 -07:00
editor_viewport.cpp fix(editor): ghost preview logs warning when model file not found 2026-05-05 09:08:03 -07:00
editor_viewport.hpp fix(editor): stop destructive M2 rebuild on every NPC click, fix Clear All 2026-05-05 07:07:33 -07:00
editor_water.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
editor_water.hpp feat(editor): brush radius circle indicator on terrain 2026-05-05 04:10:46 -07:00
main.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
npc_presets.cpp fix(editor): filter bad M2 models, toast on tile not found, robustness 2026-05-05 07:10:29 -07:00
npc_presets.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
npc_spawner.cpp feat(editor): erosion brush, NPC load, auto-save 2026-05-05 04:44:54 -07:00
npc_spawner.hpp fix(editor): NPC default scale 3x, right-side panels track window resize 2026-05-05 05:23:09 -07:00
object_placer.cpp feat(editor): object save/load JSON, working duplicate, export objects 2026-05-05 05:14:03 -07:00
object_placer.hpp feat(editor): import ADT doodad/WMO placements on load 2026-05-05 05:42:14 -07:00
quest_editor.cpp feat(editor): quest editor with objectives, rewards, and quest chains 2026-05-05 06:10:14 -07:00
quest_editor.hpp feat(editor): quest editor with objectives, rewards, and quest chains 2026-05-05 06:10:14 -07:00
stb_image_impl.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
terrain_biomes.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
terrain_editor.cpp fix(editor): river/road path selection uses last brush pos, edge ramp note 2026-05-05 09:04:30 -07:00
terrain_editor.hpp feat(editor): sand dune generator for desert terrain 2026-05-05 08:47:44 -07:00
texture_painter.cpp feat(editor): scatter texture patches for natural surface variety 2026-05-05 08:40:43 -07:00
texture_painter.hpp feat(editor): scatter texture patches for natural surface variety 2026-05-05 08:40:43 -07:00
transform_gizmo.cpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
transform_gizmo.hpp feat(editor): add standalone world editor (rough/WIP) 2026-05-05 03:47:03 -07:00
wowee_terrain.cpp feat(editor): Wowee Open Terrain format (.wot/.whm) — no Blizzard formats 2026-05-05 09:32:13 -07:00
wowee_terrain.hpp feat(editor): Wowee Open Terrain format (.wot/.whm) — no Blizzard formats 2026-05-05 09:32:13 -07:00
zone_manifest.cpp chore(editor): include editor version in zone manifest export 2026-05-05 08:02:38 -07:00
zone_manifest.hpp feat(editor): zone manifest for client loading, export workflow complete 2026-05-05 05:06:41 -07:00